Mugger
Character Name: Mugger
Alternate Identities: Varies
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
10 DEX 10 0 10 11- OCV 3 DCV 3
10 CON 10 0 10 11-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
10 COM 10 0 10 11-
3 PD 3 0 3 3 PD (0 rPD)
2 ED 2 0 2 2 ED (0 rED)
2 SPD 2.0 0 2 Phases: 6, 12
5 REC 5 0 5
20 END 20 0 20
22 STUN 22 0 22
8" Running 6 4 8"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 10 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 25
Disad Points: 25
Total Points: 50
MOVEMENT
Type Total
Run (6) 8"
Swim (2) 2"
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 3
Res. Phys. Defense 0
Energy Defense 2
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 3 DCV: 3
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
The Grab 1/2 -1 -1 Grab Two Limbs, 23 STR for holding on
The Snatch 1/2 +0 +0 Grab Weapon, 23 STR to take weapon away
Choke Hold 1/2 -2 +0 Grab One Limb; 2d6 NND
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Dependence: Drug of Choice Takes 1d6 Damage (Common, 6 Hours)
20 Hunted: Police 8- (Mo Pow, NCI, Capture)
25 Total Disadvantages Cost

Character Name: Mugger
Alternate Identities: Varies
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
0 AK: Home Town Area 8-
2 AK: Local Escape Routes 11-
3 Climbing 11-
3 Concealment 11-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
0 Language: English (Idiomatic)
0 Paramedics 8-
3 Persuasion 12-
0 PS: Mugger 11-
3 Shadowing 11-
3 Stealth 11-
3 Streetwise 12-
2 WF: Blades, Handguns
0 TF: Bicycles, Small Motorized Ground Vehicles
22 Total Skills Cost
PERKS
Cost  Name
2 Contact: Fence 11-
2 Contact: Drug Dealer 11-
4 Total Perks Cost
 
POWERS
Cost  Power END
2 The Threat: +5 PRE; OAF (Knife/Gun; -1), Only To Scare (-1)
2 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Mugging
3
1) The Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 23 STR for holding on
5
2) The Snatch: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 23 STR to take weapon away
4
3) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
12 Total Martial Arts Cost

Character Name: Mugger
Alternate Identities: Varies
Player Name: NPC
APPEARANCE
Hair Color: Varies
Eye Color: Varies
Height: Varies
Weight: Varies
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 24 Sep 2018 14:30:56

If you have questions or comments please contact