| Cost |
Name |
| 0 |
Acting 8- |
| 0 |
AK: Home Town Area 8- |
| 2 |
AK: Local Escape Routes 11- |
| 3 |
Climbing 11- |
| 3 |
Concealment 11- |
| 0 |
Conversation 8- |
| 0 |
CuK: Home Culture 8- |
| 0 |
Deduction 8- |
| 0 |
Language: English (Idiomatic) |
| 0 |
Paramedics 8- |
| 3 |
Persuasion 12- |
| 0 |
PS: Mugger 11- |
| 3 |
Shadowing 11- |
| 3 |
Stealth 11- |
| 3 |
Streetwise 12- |
| 2 |
WF: Blades, Handguns |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 22 |
Total Skills Cost |
| Cost |
Name |
| 2 |
Contact: Fence 11- |
| 2 |
Contact: Drug Dealer 11- |
| 4 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 2 |
The Threat: +5 PRE; OAF (Knife/Gun; -1), Only To Scare (-1) | |
| 2 |
Total Powers Cost |
| Cost |
Maneuver |
|
Mugging |
| 3 |
1) The Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 23 STR for holding on |
| 5 |
2) The Snatch: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 23 STR to take weapon away |
| 4 |
3) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
| 12 |
Total Martial Arts Cost |
|