| Cost |
Name |
| 2 |
AK: Home Territory 11- |
| 3 |
Breakfall 11- |
| 3 |
Climbing 11- |
| 3 |
Concealment 11- |
| 3 |
Conversation 11- (13-) |
| 0 |
Language: English (idiomatic) (4 Active Points) |
| 3 |
Mimicry 11- |
| 3 |
Persuasion 11- (13-) |
| 3 |
Seduction 11- (13-) |
| 3 |
Shadowing 11- |
| 3 |
Stealth 11- |
| 3 |
TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles |
| 5 |
WF: Common Melee Weapons, Small Arms, Staffs |
| 16 |
+2 with All Combat |
| 53 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 50 |
Corpsetaker's Persistance: +100 STUN (100 Active Points); Only to avoid becoming unconscious after a death blow (-1) | |
| 34 |
Corpse Taking: Major Transform 6d6 (Transfer Character's Mind to Target's Body), Works Against EGO not BODY (+0), Based On EGO Combat Value (Mental Defense applies; +1) (180 Active Points); Side Effects: Transfers Target's Mind to Character's Body, Side Effect occurs automatically whenever Power is used (-2), Requires An EGO Roll (subject to EGO roll vs. EGO roll contests; -1 1/4), All Or Nothing (-1/2), Limited Class Of Minds Humans (-1/2) | 18 |
| 20 |
Corpsetaker's EGO: +10 EGO | |
| 10 |
Corpsetaker's Presence: +10 PRE | |
| 114 |
Total Powers Cost |
| Cost |
Maneuver |
|
Martial Arts |
| 3 |
1) Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 5d6 Strike |
| 4 |
2) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
3) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm |
| 4 |
4) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
5) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs |
| 3 |
6) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR for holding on |
| 4 |
7) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike |
| 3 |
8) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls |
| 5 |
9) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike |
| 4 |
10) +1 HTH Damage Class(es) |
| 1 |
11) Weapon Element: Blades |
| 39 |
Total Martial Arts Cost |
|