Strongman Pawn
Name:
Strongman Pawn
Player:
NPC
Val
Char
Base
Cost
Max
Pts.
13
STR
10
x1
20
3
14
DEX
10
x3
20
12
13
CON
10
x2
20
6
12
BODY
10
x2
20
4
10
INT
10
x1
20
0
11
EGO
10
x2
20
2
10
PRE
10
x1
20
0
10
COM
10
x1/2
20
0
5/10
PD
3
x1
8
2
4/9
ED
3
x1
8
1
3
SPD
2.4
x10
4
6
7
REC
6
x2
10
2
30
END
26
x1/2
50
2
30
STUN
26
x1
50
4
Characteristics Cost:
44
STR Roll: 12-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 11-
EGO Roll: 11-
PER Roll: 11-
Run: 6"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 100
15 
Hunted: Image; Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
20 
Normal Characteristic Maxima 
20 
Hates Mutants 
20 
Loyal to Genocide 
15 
Secret Identity 
10 
Watched: Genocide; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0 
Experience
42
Disad Total:
100
Exp Spent +
42
Cost =
242
Pts Skill /
Talent / Perk / Power
END/
Roll
27 
4d6 Drain: vs. STR (Return/turn) ; Range: 500; Affects: Single Power, +0;  OAF Bomb: -1; Charges: 4, -1; Activation: 14-, -½; Range Based on STR: -¼; Area Effect (Radius): 6" radius, +1; Ranged: +½ (100)  0
26 
2d6+1 Killing Attack (RKA) ; Range: 260; OAF: Gyro-Jet Rifle: -1; Armor Piercing: 1, +½; Charges: +16, +0 (52)  0
18 
5d6 Energy Blast ; Range: 310; Versus: ED; Charges: 2, -1½; OAF Stun Grenade: -1; No Normal Defense (vs. Mental/Power Def): +1; Explosion (Extended Area +0"/DC): +½ (62)  0
10 
Armor (5 PD/5 ED) ; OIF Standard Armor: -½ (15)
+5 PD ; OIF Armored Cloth Fatigues: -½ (5)
+5 ED ; OIF Armored Cloth Fatigues: -½ (5)
15 
Motion Detector ; Can't be used if Blind: -1; OAF Motion Detector: -1 (15)
N-Ray Vision ; Substance: 6 DEF or less (20)
Active Sonar (15)
360-Degree Sensing (Hearing) (10)
Hand-To-Hand Attack (3d6, Total 5½d6) ; Range: 0; OIF Steel-mesh Gauntlets: -½ (9)  1
Telescopic Sense (Sight, +4 to PER) ; OIF Helmet: -½ (6)
Breathe in Unusual Environment ; OIF Helmet: -½ (5)
Flash Defense (Sight, 5 pts) ; OIF Helmet: -½ (5)
Infrared Vision ; OIF Helmet: -½ (5)
Radio Listen and Transmit ; OIF Helmet: -½ (5)
Martial Strike (OCV +0, DCV +2, 4½d6)
Offensive Strike (OCV -2, DCV +1, 6½d6)
Martial Block (OCV +2, DCV +2)
Martial Dodge (OCV --, DCV +5)
Martial Throw (OCV +0, DCV +1, 2½d6+v/5)
Breakfall  12-
Combat Driving  12-
Paramedic  11-
Resistance (+3 to EGO Rolls)
Security Systems  11-
Stealth  12-
Survival  11-
WF: Small Arms
WF: Flamethrowers
WF: Grenade Launchers
WF: Heavy Machine Guns
WF: Rocket Launchers
WF: Man-guided Missiles
16 
+2 level w/All Combat
10 
+2 level w/Ranged Combat
198
: Skills and Powers Cost
44
+ Characteristics Cost
242
= Total Cost
Base OCV: 5 Base DCV: 5
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +2 All Combat, +2 Ranged Combat
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
4d6 bef. Pushing
Move By
½
-2
-2
1½d6+v/5
Move Through
½
-v/5
-3
2½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Martial Strike
½
0
+2
4½d6
Offensive Strike
½
-2
+1
6½d6
Martial Block
½
+2
+2
Martial Dodge
½
+5
Martial Throw
½
+0
+1
2½d6+v/5
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 14, SPD: 3, ECV: 4
Phases: 4, 8, 12
PD/rPD: 15/5   ED/rED: 14/5   MD: 0
END: _____   STUN: _____   BODY: _____
Lift: 151½kg
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