|
Name:
|
Strongman Pawn |
|
Player:
|
NPC |
|
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
|
13
|
STR |
10
|
x1
|
20
|
3
|
|
14
|
DEX |
10
|
x3
|
20
|
12
|
|
13
|
CON |
10
|
x2
|
20
|
6
|
|
12
|
BODY |
10
|
x2
|
20
|
4
|
|
10
|
INT |
10
|
x1
|
20
|
0
|
|
11
|
EGO |
10
|
x2
|
20
|
2
|
|
10
|
PRE |
10
|
x1
|
20
|
0
|
|
10
|
COM |
10
|
x1/2
|
20
|
0
|
|
5/10
|
PD |
3
|
x1
|
8
|
2
|
|
4/9
|
ED |
3
|
x1
|
8
|
1
|
|
3
|
SPD |
2.4
|
x10
|
4
|
6
|
|
7
|
REC |
6
|
x2
|
10
|
2
|
|
30
|
END |
26
|
x1/2
|
50
|
2
|
|
30
|
STUN |
26
|
x1
|
50
|
4
|
|
Characteristics Cost:
|
44
|
|
| STR Roll: |
12- |
| DEX Roll: |
12- |
| CON Roll: |
12- |
| INT Roll: |
11- |
| EGO Roll: |
11- |
| PER Roll: |
11- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 3" |
|
|
|
|
|
| Disadvantages |
+ Base: 100
|
|
15
|
Hunted: Image; Capabilities: More Powerful, 15; Non-combat Influence:
None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1;
Punishment: Harsh, 0 |
|
20
|
Normal Characteristic Maxima |
|
20
|
Hates Mutants |
|
20
|
Loyal to Genocide |
|
15
|
Secret Identity |
|
10
|
Watched: Genocide; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching,
×½; Punishment: Harsh, 0 |
|
|
|
|
Disad Total:
|
100
|
|
Exp Spent +
|
42
|
|
Cost =
|
242
|
|
|
|
|
|
| Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
|
27
|
4d6 Drain: vs. STR (Return/turn) ; Range: 500; Affects: Single Power,
+0; OAF Bomb: -1; Charges: 4, -1; Activation: 14-, -½; Range
Based on STR: -¼; Area Effect (Radius): 6" radius, +1; Ranged: +½
(100) |
0 |
|
26
|
2d6+1 Killing Attack (RKA) ; Range: 260; OAF: Gyro-Jet Rifle: -1; Armor
Piercing: 1, +½; Charges: +16, +0 (52) |
0 |
|
18
|
5d6 Energy Blast ; Range: 310; Versus: ED; Charges: 2, -1½;
OAF Stun Grenade: -1; No Normal Defense (vs. Mental/Power Def): +1; Explosion
(Extended Area +0"/DC): +½ (62) |
0 |
|
10
|
Armor (5 PD/5 ED) ; OIF Standard Armor: -½ (15) |
|
|
3
|
+5 PD ; OIF Armored Cloth Fatigues: -½ (5) |
|
|
3
|
+5 ED ; OIF Armored Cloth Fatigues: -½ (5) |
|
|
15
|
Motion Detector ; Can't be used if Blind: -1; OAF Motion Detector:
-1 (15) |
|
|
7
|
N-Ray Vision ; Substance: 6 DEF or less (20) |
|
|
5
|
Active Sonar (15) |
|
|
3
|
360-Degree Sensing (Hearing) (10) |
|
|
6
|
Hand-To-Hand Attack (3d6, Total 5½d6) ; Range: 0; OIF Steel-mesh
Gauntlets: -½ (9) |
1 |
|
4
|
Telescopic Sense (Sight, +4 to PER) ; OIF Helmet: -½ (6) |
|
|
3
|
Breathe in Unusual Environment ; OIF Helmet: -½ (5) |
|
|
3
|
Flash Defense (Sight, 5 pts) ; OIF Helmet: -½ (5) |
|
|
3
|
Infrared Vision ; OIF Helmet: -½ (5) |
|
|
3
|
Radio Listen and Transmit ; OIF Helmet: -½ (5) |
|
|
4
|
Martial Strike (OCV +0, DCV +2, 4½d6) |
|
|
5
|
Offensive Strike (OCV -2, DCV +1, 6½d6) |
|
|
4
|
Martial Block (OCV +2, DCV +2) |
|
|
4
|
Martial Dodge (OCV --, DCV +5) |
|
|
3
|
Martial Throw (OCV +0, DCV +1, 2½d6+v/5) |
|
|
3
|
Breakfall |
12- |
|
3
|
Combat Driving |
12- |
|
3
|
Paramedic |
11- |
|
3
|
Resistance (+3 to EGO Rolls) |
|
|
3
|
Security Systems |
11- |
|
3
|
Stealth |
12- |
|
3
|
Survival |
11- |
|
2
|
WF: Small Arms |
|
|
1
|
WF: Flamethrowers |
|
|
1
|
WF: Grenade Launchers |
|
|
1
|
WF: Heavy Machine Guns |
|
|
1
|
WF: Rocket Launchers |
|
|
1
|
WF: Man-guided Missiles |
|
|
16
|
+2 level w/All Combat |
|
|
10
|
+2 level w/Ranged Combat |
|
|
198
|
: Skills and Powers Cost |
|
44
|
+ Characteristics Cost |
|
242
|
= Total Cost |
|
|
|
| Base OCV: |
5 |
Base DCV: |
5 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels: +2 All Combat, +2 Ranged Combat |
|
Combat Maneuvers
| Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
| Block |
½
|
--
|
+0
|
stops attacks, abort |
| Brace |
0
|
+2
|
½
|
+2 vs. RMod |
| Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
| Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
| Grab |
½
|
-1
|
-2
|
grab, do STR |
| Haymaker |
½
|
0
|
-5
|
4d6 bef. Pushing |
| Move By |
½
|
-2
|
-2
|
1½d6+v/5 |
| Move Through |
½
|
-v/5
|
-3
|
2½d6+v/3 |
| Set |
1
|
+1
|
0
|
|
| Strike |
½
|
+0
|
+0
|
STR or weapon type |
| Other Attacks |
½
|
+0
|
+0
|
|
| Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
| Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
| Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
| Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
| Snap Shot |
1
|
1
|
-1
|
duck behind cover |
| Suppression |
1
|
-2
|
+0
|
continuous autofire |
| Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
| Martial Strike |
½
|
0
|
+2
|
4½d6 |
| Offensive Strike |
½
|
-2
|
+1
|
6½d6 |
| Martial Block |
½
|
+2
|
+2
|
|
| Martial Dodge |
½
|
|
+5
|
|
| Martial Throw |
½
|
+0
|
+1
|
2½d6+v/5 |
|
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 14, SPD: 3, ECV: 4
Phases: 4, 8, 12
PD/rPD: 15/5 ED/rED: 14/5 MD:
0
END: _____ STUN: _____ BODY:
_____
Lift: 151½kg |
|