|
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
|
15/50
|
STR |
10
|
x1
|
|
|
|
14/21
|
DEX |
10
|
x3
|
|
12
|
|
15/30
|
CON |
10
|
x2
|
|
10
|
|
15
|
BODY |
10
|
x2
|
|
10
|
|
13
|
INT |
10
|
x1
|
|
|
|
14
|
EGO |
10
|
x2
|
|
|
|
13/23
|
PRE |
10
|
x1
|
|
|
|
12
|
COM |
10
|
x1/2
|
|
|
|
6/12
|
PD |
|
x1
|
|
|
|
6/12
|
ED |
|
x1
|
|
|
|
3/4
|
SPD |
2.4
|
x10
|
|
|
|
8/12
|
REC |
|
x2
|
|
|
|
30
|
END |
30
|
x1/2
|
|
|
|
35/50
|
STUN |
31
|
x1
|
|
|
|
Characteristics Cost:
|
72
|
|
| STR Roll: |
12/19- |
| DEX Roll: |
12/13- |
| CON Roll: |
12/15- |
| INT Roll: |
12- |
| EGO Roll: |
12- |
| PER Roll: |
12- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 10" |
|
|
|
|
|
| Disadvantages |
+ Base: 100
|
|
15
|
DF: Genocide Rook; Concealability: Concealable, 10; Reaction: Always
noticed & major reaction, +5 |
|
20
|
Hunted: Most Mutants; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1;
Punishment: Harsh, 0 |
|
15
|
Hunted: IMAGE; Capabilities: More Powerful, 15; Non-combat Influence:
None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1;
Punishment: Harsh, 0 |
|
20
|
Psych. Lim.: Loyal to Genocide |
|
20
|
Psych. Lim.: Cocky, overconfident |
|
15
|
Reputation: Lethal Mutant-hunter |
|
15
|
Secret Identity: Varies |
|
15
|
Vulnerability: Electrical Attacks; Attack: Very Common, +15 |
|
15
|
Watched: Genocide; Capabilities: More Powerful, 15; Non-combat Influence:
Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching,
×½; Punishment: Harsh, 0 |
|
|
|
|
Disad Total:
|
150
|
|
Exp Spent +
|
173
|
|
Cost =
|
423
|
|
|
|
|
|
| Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
|
292
|
Battlesuit ; OIF: -½ (292) |
|
|
47
|
Multipower (70-pt reserve) (70) |
|
|
u-5
|
11d6 Energy Blast: Plasma ; Range: 345; Versus: ED; Reduced END: Half,
+¼ (69) |
2 |
|
u-5
|
8d6 Energy Blast: Plasma ; Range: 350; Versus: ED; Double Knockback:
+¾ (70) |
7 |
|
u-5
|
4d6 Drain: any one Mutant Power (Return/turn) ; Range: 350; Affects:
Single Power of Special Effect, +¼; Ranged: +½ (70) |
7 |
|
u-3
|
Telekinesis: Tractor Beam (STR 45) ; Range: 335; Manipulation: Coarse,
+0; Affects All Parts: -¼; Grab only: -¼ (67) |
7 |
|
33
|
20" Flight (NC: 160") ; Non-Combat Multiplier: ×8, +10; Non-Combat
(MPH): 238 (50) |
4 |
|
30
|
Armor (15 PD/15 ED) (45) |
|
|
14
|
END Reserve (150 END, 10 REC/turn) ; Recovery Rate: turn; Requires
solar energy: -¼ (25) |
|
|
13
|
Life Support (13) |
|
|
7
|
Need Not Breathe (10) |
|
|
2
|
Life Support: High Pressure/Vacuum (3) |
|
|
2
|
Life Support: High Radiation (3) |
|
|
2
|
Life Support: Intense Heat/Cold (3) |
|
|
10
|
Radar Sense (15) |
|
|
9
|
Detect Mutant: Ranged, Analyze (13) |
|
|
7
|
High Range Radio Hearing (10) |
|
|
7
|
Knockback Resistance (-5") (10) |
|
|
7
|
Power Defense (10 pts) (10) |
|
|
3
|
Mental Defense (8 pts) (5) |
|
|
3
|
Flash Defense (Sight, 5 pts) (5) |
|
|
3
|
Flash Defense (Hearing, 5 pts) (5) |
|
|
3
|
Lack of Weakness (-5 to Roll) (5) |
|
|
3
|
Infrared Vision (5) |
|
|
3
|
Ultraviolet Vision (5) |
|
|
17
|
+35 STR ; Doesn't Affect Figured: -½ (35) |
3 |
|
10
|
+7 DEX ; Doesn't Affect Figured: -½ (21) |
|
|
15
|
+15 CON ; Doesn't Affect Figured: -½ (30) |
|
|
7
|
+10 PRE (10) |
|
|
4
|
+6 PD (6) |
|
|
4
|
+6 ED (6) |
|
|
7
|
+1 SPD (10) |
|
|
5
|
+4 REC (8) |
|
|
10
|
+15 STUN (15) |
|
|
4
|
Martial Strike (OCV +0, DCV +2, 12d6) |
|
|
4
|
Martial Block (OCV +2, DCV +2) |
|
|
3
|
Martial Throw (OCV +0, DCV +1, 10d6+v/5) |
|
|
3
|
Resistance (+3 to EGO Rolls) |
|
|
3
|
Breakfall |
12/13- |
|
3
|
Electronics |
11- |
|
3
|
Mechanics |
11- |
|
3
|
Paramedic |
12- |
|
3
|
Systems Operation |
12- |
|
2
|
WF: Small Arms |
|
|
2
|
WF: Heavy Weapons |
|
|
16
|
+2 level w/All Combat |
|
|
10
|
+2 level w/Multipower |
|
|
351
|
: Skills and Powers Cost |
|
72
|
+ Characteristics Cost |
|
423
|
= Total Cost |
|
|
|
| Base OCV: |
7 |
Base DCV: |
7 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels: +2 All Combat, +2 Multipower |
|
Combat Maneuvers
| Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
| Block |
½
|
--
|
+0
|
stops attacks, abort |
| Brace |
0
|
+2
|
½
|
+2 vs. RMod |
| Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
| Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
| Grab |
½
|
-1
|
-2
|
grab, do STR |
| Haymaker |
½
|
0
|
-5
|
15d6 bef. Pushing |
| Move By |
½
|
-2
|
-2
|
5d6+v/5 |
| Move Through |
½
|
-v/5
|
-3
|
10d6+v/3 |
| Set |
1
|
+1
|
0
|
|
| Strike |
½
|
+0
|
+0
|
STR or weapon type |
| Other Attacks |
½
|
+0
|
+0
|
|
| Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
| Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
| Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
| Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
| Snap Shot |
1
|
1
|
-1
|
duck behind cover |
| Suppression |
1
|
-2
|
+0
|
continuous autofire |
| Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
| Martial Strike |
½
|
0
|
+2
|
12d6 |
| Martial Block |
½
|
+2
|
+2
|
|
| Martial Throw |
½
|
+0
|
+1
|
10d6+v/5 |
|
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 14/21, SPD: 3/4, ECV: 5
Phases: 3, 6, 9, 12
PD/rPD: 27/15 ED/rED: 27/15 MD:
8
END: _____ STUN: _____ BODY:
_____
Lift: 200kg/25 ton |
|