Knight
Name:
Knight
Player:
Val
Char
Base
Cost
Max
Pts.
25
STR
10
x1
15
24
DEX
10
x3
42
25
CON
10
x2
30
15
BODY
10
x2
10
15
INT
10
x1
 
14
EGO
10
x2
 
18
PRE
10
x1
 
10
COM
10
x1/2
 
12
PD  
x1
 
12
ED  
x1
 
  SPD
3.4
x10
16
10
REC
10
x2
 
50
END
50
x1/2
 
45
STUN
41
x1
 
Characteristics Cost:
152
STR Roll: 14-
DEX Roll: 14-
CON Roll: 14-
INT Roll: 12-
EGO Roll: 12-
PER Roll: 12-
Run: 6/18"
Swim: 2"
Jump: 5/12"
Disadvantages
+ Base: 100
15 
Berserk: if takes 1/2 BODY; Circumstances: Uncommon, +5 
25 
Distinctive Features: Full Cyborg; Concealability: Not Concealable, 15; Reaction: Extreme, +10 
20 
Hunted: Most Mutants; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
15 
Hunted: IMAGE; Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
15 
Phys. Lim.: Slave to Genocide computer 
20 
Psych. Lim.: Loyal to Genocide 
15 
Psych. Lim.: Ruthless 
15 
Psych. Lim.: Fearless 
20 
Reputation: Lethal Mutant-hunter 
20 
Vulnerability: Magnetic Attacks; Attack: Common, +10 
Experience
218
Disad Total:
180
Exp Spent +
218
Cost =
498
Pts Skill /
Talent / Perk / Power
END/
Roll
45 
Multipower (75-pt reserve) ; OAF Various Weapons: -1; Not in Intense Magnetic Fields: -¼; Not in Water: -¼; Charges: 64, +½ (112)
u-4 
11d6 Energy Blast: Plasma ; Range: 550; Explosion (Extended Area +0"/DC): +½ (110)  0
u-4 
5d6 Entangle: Force nets (DEF 5) ; Range: 500; Entangle Damage: Entangle Takes no Damage From Attack, +½ (100)  0
u-4 
3d6 RKA: Autolaser ; Range: 560; Armor Piercing: 1, +½; Autofire: 5 shots, ½ (112)  0
u-4 
2d6 Drain: vs. all Mutant Powers (Return/5 min.) ; Range: 450; Affects: All Powers of Special Effect, +2; Ranged: +½ (90)  0
24 
Running (+12", 18", NC: 36") ; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 45 (24)  4
20 
Armor (10 PD/10 ED) ; OIF: Body Armor: -½ (30)
18 
Detect Mutant: Ranged, Analyze, +3 (18)
18 
Life Support (18)
(10) 
Need Not Breathe (10)
(5) 
Doesn't Eat, Excrete or Sleep (5)
(3) 
Immune to Disease (3)
15 
Power Defense (15 pts) (15)
10 
6d6 Aid: Any one physical CHAR (Fade/turn, Max. 36) ; Range: 0; Affects: Single Power, +0; Charges: 3, -1; Continuing Charges: Extra Phase, -1 lev; OIF: Electro-chem Stimulus Harness: -½; Self only: -½ (30)  0
10 
High Range Radio Hearing (10)
10 
Mental Defense (13 pts) ; Add to Total (10)
Superleap (+7", 12", NC: 24") ; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 26 (7)  1
Flash Defense (Sight, 5 pts) (5)
Tracking Scent ; Only vs. Mutants: -½; Linked to Detect Mutant: -½ (10)
40 
Internal Computer (40)
(4) 
+20 INT (20)
(11) 
+20 DEX ; Doesn't Affect Figured: -½ (60)
(10) 
+5 SPD (50)
(1) 
Program: Access Genocide Mainframe (1)
(1) 
Program: Access Host Body (1)
(1) 
Program: Diagnose Host Body (1)
(1) 
Program: Preserve Host Body (1)
(1) 
Program: Take Over Host Body (1)
(3) 
Generic Skill (3)  11-
(3) 
Generic Skill (3)  11-
(2) 
Generic Skill (2)  11-
(2) 
Generic Skill (2)  11-
  Classic Comic Book
Offensive Strike (OCV -2, DCV +1, 11d6)
Martial Strike (OCV +0, DCV +2, 9d6)
Martial Block (OCV +2, DCV +2)
Martial Dodge (OCV --, DCV +5)
Martial Throw (OCV +0, DCV +1, 7d6+v/5)
+2 DC for Martial Attacks
Absolute Time Sense
Bump Of Direction
10 
Eidetic Memory
Fast Draw  15-
Lightning Calculator
Speed Reading
Acrobatics  14-
Breakfall  14-
Climbing  14-
Paramedic  12-
Stealth  14-
Systems Operation  12-
Tactics  12-
Tracking  12-
24 
+3 level w/All Combat
346
: Skills and Powers Cost
152
+ Characteristics Cost
498
= Total Cost
Base OCV: 8 Base DCV: 8
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +3 All Combat
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
10½d6 bef. Pushing
Move By
½
-2
-2
4½d6+v/5
Move Through
½
-v/5
-3
7d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Offensive Strike
½
-2
+1
11d6
Martial Strike
½
0
+2
9d6
Martial Block
½
+2
+2
Martial Dodge
½
+5
Martial Throw
½
+0
+1
7d6+v/5
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 24, SPD: 5, ECV: 5
Phases: 3, 5, 8, 10, 12
PD/rPD: 22/10   ED/rED: 22/10   MD: 13
END: _____   STUN: _____   BODY: _____
Lift: 800kg
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