Brain Drain Pawn
Name:
Brain-Drain Pawn
Player:
Val
Char
Base
Cost
Max
Pts.
13
STR
10
x1
20
 
14
DEX
10
x3
20
12
13
CON
10
x2
20
 
12
BODY
10
x2
20
 
10
INT
10
x1
20
 
11
EGO
10
x2
20
 
10
PRE
10
x1
20
 
10
COM
10
x1/2
20
 
5/10
PD  
x1
   
4/9
ED  
x1
   
  SPD
2.4
x10
   
  REC  
x2
10
 
30
END
26
x1/2
50
 
30
STUN
26
x1
50
 
Characteristics Cost:
44
STR Roll: 12-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 11-
EGO Roll: 11-
PER Roll: 11-
Run: 6"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 100
15 
Hunted: Image; Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
20 
Normal Characteristic Maxima 
20 
Hates Mutants 
20 
Loyal toGenocide 
15 
Secret Identity: Varies 
10 
Watched: Genocide; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0 
Experience
56
Disad Total:
100
Exp Spent +
56
Cost =
256
Pts Skill /
Talent / Perk / Power
END/
Roll
38 
8d6 Suppress: vs. Psionics ; Range: 0; Affect: All Powers of Special Effect, +2; Charges: 1, -1¼; Continuing Charges: 1 Turn, -2 lev; OAF Dampening Field Generator: -1; No Range: -½; Bulky: -½; Area Effect (Radius): 12" radius, +1 (160)  0
26 
2d6+1 Killing Attack (RKA) ; Range: 260; OAF: Gyro-Jet Rifle: -1; Armor Piercing: 1, +½; Charges: +16, +0 (52)  0
12 
Mental Defense (20 pts) ; Limited Power: OIF Helmet: -½ (18)
10 
Armor (5 PD/5 ED) ; OIF Standard Armor: -½ (15)
Mental Awareness: 360 degree ; Limited Power: OIF Helmet: -½ (13)
+5 PD ; OIF Armored Cloth Fatigues: -½ (5)
+5 ED ; OIF Armored Cloth Fatigues: -½ (5)
15 
Motion Detector ; Can't be used if Blind: -1; OAF Motion Detector: -1 (15)
N-Ray Vision ; Substance: 6 DEF or less (20)
Active Sonar (15)
360-Degree Sensing (Hearing) (10)
Hand-To-Hand Attack (3d6, Total 5½d6) ; Range: 0; OIF Steel-mesh Gauntlets: -½ (9)  1
Telescopic Sense (Sight, +4 to PER) ; OIF Helmet: -½ (6)
Breathe in Unusual Environment ; OIF Helmet: -½ (5)
Flash Defense (Sight, 5 pts) ; OIF Helmet: -½ (5)
Infrared Vision ; OIF Helmet: -½ (5)
Radio Listen and Transmit ; OIF Helmet: -½ (5)
Martial Strike (OCV +0, DCV +2, 4½d6)
Offensive Strike (OCV -2, DCV +1, 6½d6)
Martial Block (OCV +2, DCV +2)
Martial Dodge (OCV --, DCV +5)
Martial Throw (OCV +0, DCV +1, 2½d6+v/5)
Breakfall  12-
Combat Driving  12-
Paramedic  11-
Resistance (+3 to EGO Rolls)
Security Systems  11-
Stealth  12-
Survival  11-
TF: Small Arms
WF: Flamethrowers
WF: Grenade Launchers
WF: Heavy Machine Guns
WF: Rocket Launchers
WF: Man-guided Missiles
16 
+2 level w/All Combat
10 
+2 level w/Ranged Combat
212
: Skills and Powers Cost
44
+ Characteristics Cost
256
= Total Cost
Base OCV: 5 Base DCV: 5
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +2 All Combat, +2 Ranged Combat
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
4d6 bef. Pushing
Move By
½
-2
-2
1½d6+v/5
Move Through
½
-v/5
-3
2½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Martial Strike
½
0
+2
4½d6
Offensive Strike
½
-2
+1
6½d6
Martial Block
½
+2
+2
Martial Dodge
½
+5
Martial Throw
½
+0
+1
2½d6+v/5
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 14, SPD: 3, ECV: 4
Phases: 4, 8, 12
PD/rPD: 15/5   ED/rED: 14/5   MD: 20
END: _____   STUN: _____   BODY: _____
Lift: 151 kg
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