| Cost |
Power |
END |
| 84 |
Fire Powers: Multipower, 105-point reserve, (105 Active Points); all slots Power Does Not Work In Water (-1/4) | |
| 8u |
1) Energy Blast 13d6+1, Reduced Endurance (0 END; +1/2) (100 Active Points) | 0 |
| 8u |
2) Energy Blast 8d6, Reduced Endurance (0 END; +1/2), No Normal Defense (Fire or Water-based powers; +1) (100 Active Points) | 0 |
| 8u |
3) Killing Attack - Ranged 3 1/2d6, +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (96 Active Points) | 0 |
| 8u |
4) Sight Group Flash 8d6, Reduced Endurance (0 END; +1/2), Area Of Effect (6" Radius; +1) (100 Active Points) | 0 |
| 78 |
Flame Shield: Killing Attack - Ranged 2d6, Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (97 Active Points); Power Does Not Work In Water (-1/4) | 0 |
| 40 |
Fire Invulnerability: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1), Continuous (+1) (160 Active Points); Only works against Flame/Heat powers (-2), Cannot Pass Through Solid Objects (-1/2), Always On (-1/2) Notes: White Flame is effectively immune to any fire or heat type attacks. | 0 |
| 38 |
Heat Exchange: Absorption 6d6 (standard effect: 18 points) (energy, Absorbed points go into Flame Shield), Can Absorb Maximum Of 72 Points' Worth Of Energy Damage (48 Active Points); Power Does Not Work In Water (-1/4) Notes: Each attack increases the damage produced by the Flame Shield by one Damage Class (17 points) with a maximum of +4 DCs. | 0 |
| 30 |
Rocket Around: Flight 15" | 3 |
| 10 |
Light Don't Bother Me: Sight Group Flash Defense (10 points) | 0 |
| 5 |
A Little Bit Tough: Damage Resistance (5 PD/5 ED) | 0 |
| 5 |
Heat Sight: Infrared Perception (Sight Group) | 0 |
| 4 |
Cold Resistance: +10 PD (10 Active Points); Power Only Works Against Cold-based Attacks (-1 1/2) | |
| 4 |
Cold Resistance: +10 ED (10 Active Points); Power Only Works Against Cold-based Attacks (-1 1/2) | |
| 330 |
Total Powers Cost |