The Whip
Name:
The Whip
Player:
Val
Char
Base
Cost
Max
Pts.
30
STR
10
x1
20
33
DEX
10
x3
69
28
CON
10
x2
36
11
BODY
10
x2
 
20
INT
10
x1
10
15
EGO
10
x2
10
20
PRE
10
x1
10
22
COM
10
x1/2
 
20
PD  
x1
14
20
ED  
x1
14
  SPD
4.3
x10
27
12
REC
12
x2
 
56
END
56
x1/2
 
40
STUN
40
x1
 
Characteristics Cost:
218
STR Roll: 15-
DEX Roll: 16-
CON Roll: 15-
INT Roll: 13-
EGO Roll: 12-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 6"
Disadvantages
+ Base: 100
10 
Berserk: when gypsy heritage insulted; Circumstances: Uncommon, +5 
15 
Hunted: by NVD; Capabilities: As Powerful, 10 
10 
Hunted: by Utility; Capabilities: As Powerful, 10 
20 
Arrogant 
15 
Compulsive Liar 
15 
Hunts "Liberation Platoon" 
15 
Reputation: Assassin 
15 
Secret Identity: Szandor Kryogya 
10 
Unluck 
Experience
139
Disad Total:
125
Exp Spent +
139
Cost =
364
Pts Skill /
Talent / Perk / Power
END/
Roll
15 
Elemental Control: The Whip (15-pt reserve) (15)Not a physical item but a manifestation of The Whip's mutant power.
a-15 
AP on STR(Whip): STR ; Armor Piercing: 1, +½ (45)
b-15 
Missile Deflection (All Ranged Attacks, None, OCV 11) ; Deflect Attacks: Adjacent, +½; OCV: 11 (30)
c-15 
Stretching: The Whip (4", NC: 8) ; Reduced END: Zero, +½ (30)  0
  Whip Work
Slash (OCV -2, DCV +1, 12d6)
Snap (OCV +1, DCV +3, 8d6)
Trip (OCV +0, DCV +1, 8d6+v/5)
Choke (OCV -2, DCV +0, Grab, 3d6 NND)
Disarm (OCV -1, DCV +1)
+2 DC for Martial Attacks
Acrobatics  16-
Breakfall  16-
21 
Danger Sense (Out of Combat, Self) ; Works: Out of Combat, +5  14-
LS: English (Completely Fluent w/accent)
LS: Hungarian (Completely Fluent w/accent)
LS: Romany (Native Accent)
Security Systems  13-
Shadowing  11-
Stealth  16-
+2 level w/Whips
+1 level w/All Combat
146
: Skills and Powers Cost
218
+ Characteristics Cost
364
= Total Cost
Base OCV: 11 Base DCV: 11
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +2 Whips, +1 All Combat
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
12d6 bef. Pushing
Move By
½
-2
-2
5d6+v/5
Move Through
½
-v/5
-3
8d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Slash
½
-2
+1
12d6
Snap
½
+1
+3
8d6
Trip
½
+0
+1
8d6+v/5
Choke
½
-2
0
Grab, 3d6 NND
Disarm
½
-1
+1
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 33, SPD: 7, ECV: 5
Phases: 2, 4, 6, 7, 9, 11, 12
PD/rPD: 20/0   ED/rED: 20/0   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 1600kg
The Whip
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