| Cost |
Name |
| 0 |
AK: Hungary 8- |
| 3 |
Acrobatics 16- |
| 3 |
Acting 13- |
| 2 |
Animal Handler (Equines) 13- |
| 3 |
Breakfall 16- |
| 0 |
Climbing 8- |
| 0 |
Concealment 8- |
| 3 |
Conversation 13- |
| 2 |
CuK: Gypsy Culture 11- |
| 0 |
Deduction 8- |
| 4 |
Gambling (Card Games, Dice Games) 13- |
| 0 |
Language: Romany (idiomatic; literate) (5 Active Points) |
| 2 |
Language: English (fluent conversation) |
| 3 |
Language: Hungarian (completely fluent) |
| 3 |
Lockpicking 16- |
| 3 |
Mimicry 13- |
| 2 |
Musical Instrument Familiarity (Chordophones) 11- |
| 3 |
Oratory 13- |
| 0 |
Paramedics 8- |
| 3 |
Persuasion 13- |
| 3 |
Poisoning 13- |
| 2 |
PS: Dancer 11- |
| 2 |
PS: Musician 11- |
| 3 |
PS: Conman 13- |
| 3 |
Research 13- |
| 3 |
Security Systems 13- |
| 3 |
Seduction 13- |
| 3 |
Shadowing 13- |
| 3 |
Sleight Of Hand 16- |
| 3 |
Stealth 16- |
| 3 |
Streetwise 13- |
| 4 |
Survival (Temperate/Subtropical, Mountain) 13- |
| 3 |
Teamwork 16- |
| 3 |
Tracking 13- |
| 3 |
Trading 13- |
| 3 |
TF: Carts/Carriages, Equines, Large Motorized Ground Vehicles, Small Motorized Ground Vehicles |
| 4 |
WF: Blades, Handguns, Rifles, Shotguns, Whips |
| 12 |
+6 with Really Snap out an Eye |
| 6 |
+2 with Whip Work |
| 8 |
+2 with Whip Multipower |
| 116 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 22 |
Whip: Multipower, 45-point reserve, (45 Active Points); all slots OAF: Whip (-1) | |
| 2u |
1) Tip of the Whip: Killing Attack - Ranged 2d6, Penetrating (+1/2) (45 Active Points); Limited Range (3"; -1/4) | 4 |
| 2u |
2) Give 'em Stripes: Killing Attack - Ranged 1 1/2d6, Autofire (3 shots; +1/4), Penetrating (+1/2) (44 Active Points); Limited Range (3"; -1/4) | 4 |
| 2u |
3) Snap Out an Eye: Sight Group Flash 9d6 (45 Active Points); Limited Range 3" (-1/4) | 4 |
| 2u |
4) Really Snap Out an Eye: Major Transform 3d6 (Sighted to Blind in one eye, Surgery/transplant/regeneration/healing) (45 Active Points); Limited Range 3" (-1/4)Notes: This attack will literally damage an eyeball. Since it is cumulative it will require a number of strikes before the desire effect is accomplished. | 4 |
| 2u |
5) Flip the Switch: Telekinesis (20 STR), Fine Manipulation (40 Active Points); Limited Range 3" (-1/4)Notes: Szandor is deft enough with his whip to puck a cigarette out of a woman's mouth, or flip a switch across a room. | 4 |
| 14 |
Asp Baton: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) Notes: (x2 number of items) | 0 |
| 11 |
Crack the Whip: Missile Deflection (Bullets/Shrapnel), Adjacent Hex (+1/2) (22 Active Points); OAF: Whip or Asp Baton (-1) | 0 |
| 6 |
Wrist Radio: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As Sight And Hearing Group As Well As Radio Group [very common Sense] (-1/2) | 0 |
| 63 |
Total Powers Cost |
| Cost |
Maneuver |
|
Whip Work |
| 5 |
1) Slash: Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike |
| 5 |
2) Snap: Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 8d6 Strike |
| 3 |
3) Trip: Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 8d6 +v/5, Target Falls |
| 4 |
4) Choke: Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3d6 NND |
| 4 |
5) Disarm: Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm |
| 1 |
6) Weapon Element: Off Hand |
| 1 |
7) Weapon Element: Staffs |
| 1 |
8) Weapon Element: Whips |
| 8 |
9) +2 HTH Damage Class(es) |
| 32 |
Total Martial Arts Cost |
|