| Cost |
Name |
| 3 |
Acrobatics 16- |
| 3 |
Acting 14- |
| 3 |
Breakfall 16- |
| 3 |
Bribery 14- |
| 3 |
Bureaucratics 14- |
| 3 |
Combat Driving 16- |
| 3 |
Computer Programming 13- |
| 3 |
Conversation 14- |
| 3 |
Criminology 13- |
| 3 |
Cryptography 13- |
| 3 |
Deduction 13- |
| 3 |
Demolitions 13- |
| 3 |
Disguise 13- |
| 3 |
Electronics 13- |
| 3 |
High Society 14- |
| 3 |
Interrogation 14- |
| 3 |
Linguist |
| 0 |
1) Language: Danish (idiomatic) |
| 1 |
2) Language: English (Fluent Conversation) |
| 1 |
3) Language: Esperanto (Fluent Conversation) |
| 1 |
4) Language: French (Fluent Conversation) |
| 1 |
5) Language: German (Fluent Conversation) |
| 1 |
6) Language: Greek (Fluent Conversation) |
| 1 |
7) Language: Italian (Fluent Conversation) |
| 1 |
8) Language: Polish (Fluent Conversation) |
| 1 |
9) Language: Portuguese (Fluent Conversation) |
| 1 |
10) Language: Russian (Fluent Conversation) |
| 1 |
11) Language: Spanish (Fluent Conversation) |
| 3 |
Lockpicking 16- |
| 3 |
Mimicry 13- |
| 3 |
Oratory 14- |
| 3 |
Paramedics 13- |
| 3 |
Persuasion 14- |
| 3 |
PS: Politician 13- |
| 3 |
PS: Terrorist 13- |
| 3 |
Scholar |
| 1 |
1) KS: Dr. Destroyer 11- |
| 3 |
2) KS: European History 14- |
| 4 |
3) KS: European Politics 15- |
| 2 |
4) KS: Fine Restaurants of Europe 13- |
| 2 |
5) KS: The Military/Mercenary/Terrorist World 13- |
| 2 |
6) KS: The Superhuman World 13- |
| 1 |
7) KS: VIPER 11- |
| 3 |
Security Systems 13- |
| 3 |
Shadowing 13- |
| 3 |
Stealth 16- |
| 3 |
Streetwise 14- |
| 3 |
Systems Operation 13- |
| 3 |
Tactics 13- |
| 3 |
Teamwork 16- |
| 3 |
Traveler |
| 4 |
1) AK: Europe 15- |
| 1 |
2) CK: Berlin 11- |
| 1 |
3) CK: Brussels 11- |
| 1 |
4) CK: Copenhagen 11- |
| 1 |
5) CK: Geneva 11- |
| 1 |
6) CK: London 11- |
| 1 |
7) CK: Madrid 11- |
| 1 |
8) CK: Moscow 11- |
| 1 |
9) CK: Munich 11- |
| 1 |
10) CK: New York City 11- |
| 1 |
11) CK: Paris 11- |
| 1 |
12) CK: Rome 11- |
| 1 |
13) CK: Vienna 11- |
| 1 |
14) CK: Washington D.C. 11- |
| 30 |
+3 Overall |
| 16 |
+2 with All Combat |
| 187 |
Total Skills Cost |
| Cost |
Name |
| 10 |
Base: contributed to team's base |
| 40 |
Contacts: various throughout Europe and the Military/Mercenary/Terrorist World |
| 2 |
Deep Cover |
| 2 |
Deep Cover |
| 2 |
Deep Cover |
| 15 |
Money: Filthy Rich |
| 3 |
Reputation: world-threatening super-terrorist (A small to medium sized group) 8-, +3/+3d6 |
| 74 |
Total Perks Cost |
| Cost |
Name |
| 6 |
Combat Luck: 3 PD/3 ED |
| 15 |
Combat Sense 13- |
| 21 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 131 |
Variable Power Pool (Gadget Pool), 105 base + 26 control cost, (157 Active Points); VPP Powers Can Be Changed Only In Given Circumstance (-1/2); all slots OIF (-1/2) | |
| 0 |
1) Micro-Fletchette Launcher: Killing Attack - Ranged 1d6, Autofire (3 shots; +1/4), 32 Charges (+1/4), Armor Piercing (+1/2), Penetrating (+1/2); OIF (-1/2) Real Cost: 25 | [32] |
| 0 |
2) Sonic Disorientator: Drain DEX 3d6, Personal Immunity (+1/4), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Continuous (+1); OIF (armband) (-1/2), Maximum Effect (-10 DEX at any one time) (-1/2) Real Cost: 48 | 0 |
| 0 |
3) Knockout Smoke Generator: Darkness to Sight Group 3" radius; OIF (armband) (-1/2), No Range (-1/2), 4 Continuing Charges lasting 1 Turn each (-1/2) plus Drain STUN 2d6, Personal Immunity (+1/4), Area Of Effect (5" Radius; +1), Continuous (+1); OIF (armband) (-1/2), 4 Continuing Charges lasting 1 Turn each (-1/2), Linked (Darkness; -1/4) Real Cost: 41 | [4 cc] |
| 0 |
4) Corrosive Gas Pellets: Killing Attack - Ranged 2d6, Area Of Effect (One Hex; +1/2), Does BODY (+1), No Normal Defense (PD Force Field/Force Wall) (Standard; +1); OAF (-1), 8 Charges (-1/2) Real Cost: 42 | [8] |
| 25 |
Fighting Skill: Find Weakness 12- with with Marital Arts | 0 |
| 18 |
Armored Uniform: Armor (9 PD/9 ED); OIF (-1/2) | 0 |
| 10 |
Fast Runner: Running +5" (11" total) | 1 |
| 6 |
Wrist Communicator: High Range Radio Perception (Radio Group); Sense Affected As Sight And Hearing Group As WellAs Radio Group [very common Sense] (-1/2), OIF (-1/2) | 0 |
| 5 |
Strong Legs: Leaping +5" (11" forward, 5 1/2" upward) | 1 |
| 2 |
Dermal Implants: Damage Resistance (2 PD/2 ED) | 0 |
| 197 |
Total Powers Cost |
| Cost |
Maneuver |
|
Generic Combat Training |
| 4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
2) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND |
| 4 |
3) Deadly Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6 |
| 4 |
4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 60 STR to Disarm roll |
| 4 |
5) Escape: 1/2 Phase, +0 OCV, +0 DCV, 65 STR vs. Grabs |
| 4 |
6) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 8d6 |
| 4 |
7) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, +10 STR for holding on |
| 5 |
8) Kick: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike |
| 4 |
9) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND |
| 3 |
10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 10d6 +v/5, Target Falls |
| 4 |
11) Punch: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike |
| 4 |
12) Vital Point Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND |
| 16 |
13) +4 HTH Damage Class(es) |
| 64 |
Total Martial Arts Cost |
|