|
|
|
Val
|
Char |
Base
|
Cost
|
Max
|
Pts.
|
|
30
|
STR |
10
|
x1
|
|
20
|
|
33
|
DEX |
10
|
x3
|
|
69
|
|
30
|
CON |
10
|
x2
|
|
40
|
|
15
|
BODY |
10
|
x2
|
|
10
|
|
20
|
INT |
10
|
x1
|
|
10
|
|
11
|
EGO |
10
|
x2
|
|
2
|
|
25
|
PRE |
10
|
x1
|
|
15
|
|
4
|
COM |
10
|
x1/2
|
|
-3
|
|
14
|
PD |
6
|
x1
|
|
8
|
|
14
|
ED |
6
|
x1
|
|
8
|
|
5.1
|
SPD |
4.3
|
x10
|
|
8
|
|
13
|
REC |
12
|
x2
|
|
2
|
|
60
|
END |
60
|
x1/2
|
|
0
|
|
52
|
STUN |
45
|
x1
|
|
7
|
|
Characteristics Cost:
|
196
|
|
| STR Roll: |
15- |
| DEX Roll: |
16- |
| CON Roll: |
15- |
| INT Roll: |
13- |
| EGO Roll: |
11- |
| PER Roll: |
13- |
|
| Run: 14" |
| Swim: 2" |
| Jump: 6" |
|
|
|
|
|
| Disadvantages |
+ Base: 100
|
|
10
|
Berserk: when Insulted About Looks; Circumstances: Very Common, +15 |
|
10
|
Berserk: when Leadership Questioned; Circumstances: Uncommon, +5 |
|
10
|
Distinctive Features: Ugly; Concealability: Concealable, 10 |
|
20
|
Hunted: by UNTIL; Capabilities: More Powerful, 15 |
|
15
|
Hunted: by NVD; Capabilities: As Powerful, 10 |
|
15
|
Hunted: by Interpol; Capabilities: Less Powerful, 5; Non-combat Influence:
Extensive, +5 |
|
20
|
Must be leader |
|
20
|
Extremely Vengeful |
|
20
|
Reputation: Arch-Criminal Terrorist |
|
10
|
Public Identity: Danar Nicole |
|
10
|
Unluck |
|
|
|
|
Disad Total:
|
160
|
|
Exp Spent +
|
225
|
|
Cost =
|
485
|
|
|
|
|
|
| Pts |
Skill /
Talent / Perk / Power |
END/
Roll
|
|
20
|
Running (+8", 14", NC: 28") ; Non-Combat (MPH): 30; Reduced END: Half,
+¼ (20) |
1 |
|
12
|
Tunneling: Legband (4" through DEF 13) ; Charges: 1, -2; OAF: -1 (47) |
0 |
|
10
|
Darkness: Armband (Normal Sight, 3" radius) ; Range: 150; Charges:
2, -1; Continuing Charges: 1 Turn, -2 lev; OAF: -1 (30) |
0 |
|
10
|
Damage Resistance (10 PD/10 ED) (10) |
|
| |
Dirty Infighting |
|
|
4
|
Disarm (OCV -1, DCV +1) |
|
|
4
|
Kidney Blow (OCV -2, DCV +0, 2½d6 HKA) |
|
|
4
|
Low Blow (OCV -1, DCV +1, 4d6 NND) |
|
|
4
|
Punch (OCV +0, DCV +2, 12d6) |
|
|
5
|
Roundhouse (OCV -2, DCV +1, 14d6) |
|
|
16
|
+4 DC for Martial Attacks |
|
|
3
|
Acrobatics |
16- |
|
3
|
Breakfall |
16- |
|
3
|
Bureaucratics |
14- |
|
3
|
Computer Programming |
13- |
|
3
|
Conversation |
14- |
|
3
|
Criminology |
13- |
|
3
|
Cryptography |
13- |
|
3
|
Deduction |
13- |
|
15
|
Find Weakness (w/Punch) |
12- |
|
3
|
High Society |
14- |
|
3
|
Interrogation |
14- |
|
3
|
Linguist |
|
|
0
|
LS: Danish (Imitate Dialects) |
|
|
3
|
LS: English (Native Accent) |
|
|
3
|
LS: Esperanto (Native Accent) |
|
|
2
|
LS: French (Native Accent) ; Similarity Cost: -1 |
|
|
2
|
LS: German (Native Accent) ; Similarity Cost: -1 |
|
|
3
|
LS: Polish (Native Accent) |
|
|
2
|
LS: Portuguese (Native Accent) ; Similarity Cost: -1 |
|
|
2
|
LS: Russian (Native Accent) ; Similarity Cost: -1 |
|
|
1
|
LS: Spanish (Native Accent) ; Similarity Cost: -2 |
|
|
3
|
Oratory |
14- |
|
3
|
Persuasion |
14- |
|
3
|
Security Systems |
13- |
|
3
|
Shadowing |
11- |
|
3
|
Stealth |
16- |
|
3
|
Tactics |
13- |
|
80
|
Base: 400 |
|
|
16
|
+2 level w/All Combat |
|
|
20
|
+2 level w/Overall Level |
|
|
289
|
: Skills and Powers Cost |
|
196
|
+ Characteristics Cost |
|
485
|
= Total Cost |
|
|
|
| Base OCV: |
11 |
Base DCV: |
11 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels: +2 All Combat |
|
Combat Maneuvers
| Maneuver |
Phase
|
OCV
|
DCV
|
Effect |
| Block |
½
|
--
|
+0
|
stops attacks, abort |
| Brace |
0
|
+2
|
½
|
+2 vs. RMod |
| Disarm |
½
|
-2
|
0
|
disarm: STR vs. STR |
| Dodge |
½
|
--
|
+3
|
vs. all attacks, abort |
| Grab |
½
|
-1
|
-2
|
grab, do STR |
| Haymaker |
½
|
0
|
-5
|
15d6 bef. Pushing |
| Move By |
½
|
-2
|
-2
|
7d6+v/5 |
| Move Through |
½
|
-v/5
|
-3
|
10d6+v/3 |
| Set |
1
|
+1
|
0
|
|
| Strike |
½
|
+0
|
+0
|
STR or weapon type |
| Other Attacks |
½
|
+0
|
+0
|
|
| Covered |
½
|
-2*
|
+0
|
target held at gunpoint |
| Dive for Cover |
½
|
+0
|
+0
|
moves character, abort |
| Pull a Punch |
½
|
-1/3d6
|
0
|
full STUN, ½ BODY |
| Roll w/Punch |
½
|
-2
|
-2
|
½ STUN/BODY, abort |
| Snap Shot |
1
|
1
|
-1
|
duck behind cover |
| Suppression |
1
|
-2
|
+0
|
continuous autofire |
| Sweep |
1
|
-2
|
×½
|
hit mult. targets HTH |
| Disarm |
½
|
-1
|
+1
|
|
| Kidney Blow |
½
|
-2
|
0
|
2½d6 HKA |
| Low Blow |
½
|
-1
|
+1
|
4d6 NND |
| Punch |
½
|
0
|
+2
|
12d6 |
| Roundhouse |
½
|
-2
|
+1
|
14d6 |
|
|
|
Range
|
0-4
|
5-8
|
9-16
|
17-32
|
33-64
|
65-128
|
|
RMod
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
DEX: 33, SPD: 5.1, ECV: 4
Phases: 3, 5, 8, 10, 12
PD/rPD: 14/10 ED/rED: 14/10 MD:
0
END: _____ STUN: _____ BODY:
_____
Lift: 1600kg |
|