Bora
Name:
Bora
Player:
NPC
Val
Char
Base
Cost
Max
Pts.
13
STR
10
x1
3
30
DEX
10
x3
60
23
CON
10
x2
26
10
BODY
10
x2
0
13
INT
10
x1
3
8
EGO
10
x2
-4
18
PRE
10
x1
8
24
COM
10
x1/2
7
20
PD
3
x1
17
24
ED
5
x1
19
7
SPD
4
x10
30
10
REC
8
x2
4
46
END
46
x1/2
0
35
STUN
29
x1
6
Characteristics Cost:
179
STR Roll: 12-
DEX Roll: 15-
CON Roll: 14-
INT Roll: 12-
EGO Roll: 11-
PER Roll: 14-
Run: 6"
Swim: 2"
Jump: 3"
Flight: 35"
Disadvantages
+ Base: 100
15 
Berserk: More attractive woman; Circumstances: Uncommon, +5 
15 
DF: Beauty; Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5 
10 
Berserk: Attacked by surprise/behind; Circumstances: Common, +10 
15 
Hunted: Wildhunt; Capabilities: More Powerful, 15 
15 
Hunted: KGB; Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5 
10 
Hunted: UNTIL; Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5 
10 
Hunted: CIA; Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5 
25 
Vain 
25 
Vengeful 
20 
Loves to Backstab/Surprise 
15 
In love with Whip 
10 
Casual Killer 
20 
Reputation: Killer 
15 
Secret Identity: Gina Landucci 
Experience
441
Disad Total:
220
Exp Spent +
441
Cost =
761
Pts Skill /
Talent / Perk / Power
END/
Roll
40 
Elemental Control: Wind control (60-pt reserve) ; Limited Power: Not without air: -½ (60)
a-40 
12d6 Energy Blast: Wind Fist ; Range: 600; Versus: ED; Double Knockback: +¾; Reduced END: Half, +¼ (120)  5
b-40 
8d6 Energy Blast: Wind Blast ; Range: 600; Versus: ED; Reduced END: Half, +¼; Area Effect (Line): 32" long, +1; Double Knockback: +¾ (120)  5
c-41 
7d6 Entangle (DEF 7) ; Range: 610; Affects Desolidified: +½; Reduced END: Half, +¼ (122)  5
d-30 
Desolidification: Wind Form ; Immune to Mental Powers: +20; Vulnerability: Wind, water powers; Reduced END: Zero, +½; Invisible: Sight: One Sense Group, +½; Cannot Move through Solid Objects: -½ (120)  0
e-40 
35" Flight (NC: 280") ; Non-Combat Multiplier: ×8, +10; Reduced END: Zero, +½ (120)  0
f-40 
Force Wall (16 PD/16 ED) ; Range: 600; Invisible Power Effects (Sight): +½ (120)  12
g-41 
Telekinesis (STR 46) ; Range: 605; Reduced END: Half, +¼; Area Effect (One-hex): 1 hex(es), +½ (121)  5
h-24 
Telekinesis (STR 32) ; Damage Shield: +½; Invisible Power Effects (Sight): +½; Reduced END: Zero, +½; No Range: -½; Only to push away: -½ (120)  0
15 
Damage Reduction (Energy, 50% Resistant) ; Limited Power: vs. Fire only: -1 (30)
25 
Spatial Awareness: Wind currents (25)
10 
360-Degree Sensing: Spatial awareness (Unusual Senses) (10)
10 
LS: Need Not Breathe (10)
Enhanced Perception (all) (+2 to PER) (6)
LS: High Pressure/Vacuum (3)
LS: Intense Heat/Cold (3)
25 
Missile Deflection (Bullets, None, OCV 15) ; Deflection Bonus: 5, 10; OCV: 15 (25)
Damage Resistance: Suit (10 PD/10 ED) ; OIF: -½ (10)
Martial Dodge (OCV --, DCV +5)
Martial Escape (OCV +0, DCV +0, STR 48)
Martial Grab (OCV -1, DCV -1, STR 43)
Defensive Strike (OCV +1, DCV +3, 6½d6)
Legsweep (OCV +2, DCV -1, 7½d6)
Martial Throw (OCV +0, DCV +1, 6½d6+v/5)
16 
+4 DC for Martial Attacks: Aikido
Acrobatics  15-
Acting  13-
AK: Europe  11-
AK: Italy  11-
AK: Japan  11-
AK: United States  11-
Breakfall  15-
Concealment  12-
11 
Disguise  15-
High Society  13-
KS: Actresses  12-
KS: Aikido  12-
KS: Make-up  12-
KS: Shopping  12-
LS: Italian (Native Accent)
LS: Esperanto (Completely Fluent w/accent)
LS: English (Completely Fluent w/accent)
LS: Japanese (Completely Fluent w/accent)
Persuasion  13-
Seduction  13-
Shadowing  11-
Stealth  15-
WF: Common Melee Weapons
WF: Small Arms
WF: Quarterstaff
32 
+4 level w/All Combat
582
: Skills and Powers Cost
179
+ Characteristics Cost
761
= Total Cost
Base OCV: 10 Base DCV: 10
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +4 All Combat
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
10d6 bef. Pushing
Move By
½
-2
-2
5½d6+v/5
Move Through
½
-v/5
-3
6½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Martial Dodge
½
+5
Martial Escape
½
0
0
STR 48
Martial Grab
½
-1
-1
STR 43
Defensive Strike
½
+1
+3
6½d6
Legsweep
½
+2
-1
7½d6
Martial Throw
½
+0
+1
6½d6+v/5
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 30, SPD: 7, ECV: 3
Phases: 2, 4, 6, 7, 9, 11, 12
PD/rPD: 20/10   ED/rED: 24/10   MD: 0
END: _____   STUN: _____   BODY: _____
Lift: 151½kg


Bora
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