| Cost |
Name |
| 3 |
AK: Puget Sound 14- |
| 0 |
Acting 8- |
| 3 |
Breakfall 14- |
| 3 |
CK: Seattle 14- |
| 3 |
CK: Tacoma 14- |
| 0 |
Climbing 8- |
| 3 |
Combat Piloting 14- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 0 |
Language: English (Idiomatic) |
| 0 |
PS: Player's Choice 11- |
| 3 |
Paramedics 14- |
| 0 |
Persuasion 8- |
| 3 |
SS: Aeronautic Engineering 14- |
| 3 |
SS: Meteorology 14- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 6 |
TF: Combat Aircraft, Hanggliding, Helicopters, Large Planes, Parachuting, Advanced, Parachuting, Basic, Small Planes |
| 0 |
TF: Small Motorized Ground Vehicles |
| 3 |
Teamwork 14- |
| 10 |
+2 with Multipower |
| 43 |
Total Skills Cost |
| Cost |
Name |
| 6 |
Money: Wealthy: $1,000,000 per years |
| 2 |
Reputation: World Renown Meteorologist (A medium-sized group; the scientific Community) 14-, +1/+1d6 |
| 8 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 48 |
Wind Powers: Multipower, 120-point reserve, all slots Activation Roll 13- (-3/4), Extra Time (Full Phase, -1/2), Only In Heroic Identity (-1/4) | |
| 5u |
1) A Blast of Wind: Energy Blast 7d6+1, Reduced Endurance (1/2 END; +1/4), Affects Physical World (+2) | 5 |
| 5u |
2) Caprious Winds: Energy Blast 6d6, Reduced Endurance (1/2 END; +1/4), Indirect (Any origin, any direction; +3/4), Affects Physical World (+2) | 5 |
| 5u |
3) Cutting Wind: Killing Attack - Ranged 2d6+1, Reduced Endurance (1/2 END; +1/4), Affects Physical World (+2) | 5 |
| 5u |
4) Sirocco Winds: Killing Attack - Ranged 2d6, Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2), Affects Physical World (+2) | 5 |
| 5u |
5) Wind Shear: Telekinesis (24 STR), Reduced Endurance (1/2 END; +1/4), Affects Physical World (+2) | 5 |
| 5u |
6) Gust of Wind: Telekinesis (18 STR), Reduced Endurance (1/2 END; +1/4), Area Of Effect (9" Radius; +1), Affects Physical World (+2) | 5 |
| 36 |
Air Form: Elemental Control, 90-point powers, all slots Only In Heroic Identity (-1/4) | |
| 36 |
1) Invisibility to Sight, Hearing, Smell/Taste, Touch and Mental Groups and Spatial Awareness , Reduced Endurance (0 END; +1/2), Persistent (+1/2) | 0 |
| 36 |
2) Desolidification (affected by Earth/Stone-based Attacks), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) | 0 |
| 36 |
3) Flight 30", Reduced Endurance (0 END; +1/2) | 0 |
| 30 |
Feel the Air: Spatial Awareness (Touch Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range; Only In Heroic Identity (-1/4) | 0 |
| 16 |
Through the Cracks: Find Weakness 11- with with Multipowers; Only In Heroic Identity (-1/4) | 0 |
| 14 |
Physical Adaptation: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing); Only In Heroic Identity (-1/4) | 0 |
| 8 |
Physically Tough: Damage Resistance (10 PD/10 ED); Only In Heroic Identity (-1/4) | 0 |
| 290 |
Total Powers Cost |
|