| Cost |
Name |
| 3 |
Acrobatics 14- |
| 3 |
Breakfall 14- |
| 3 |
Climbing 14- |
| 3 |
Cloak 15- Notes: Mental Stealth |
| 3 |
Concealment 15- |
| 3 |
Conversation 13- |
| 3 |
Facade 15- Notes: Mental Disguise |
| 3 |
Linguist |
| 1 |
1) Language: Baitee's Language (fluent conversation) |
| 1 |
2) Language: Dragon (fluent conversation) |
| 2 |
3) Language: English (completely fluent) |
| 0 |
4) Language: Quenya (idiomatic) |
| 0 |
5) Language: Sindarin (idiomatic) |
| 1 |
6) Language: The Language of Cravenhaw's Realm (fluent conversation) |
| 19 |
Magic Skill 23- |
| 5 |
PS: Dancer 16- |
| 4 |
PS: Singer 16- |
| 3 |
Paramedics 15- |
| 3 |
Persuasion 13- |
| 3 |
Scholar |
| 2 |
1) KS: Ballads of the Green 15- |
| 2 |
2) KS: Dances of the Dragons 15- |
| 2 |
3) KS: Dances of the
Fireoak Forest 15- |
| 2 |
4) KS: Dances of the Green 15- |
| 1 |
5) KS: Police
Procedures 8- |
| 1 |
6) KS: Seattle Underworld 11- |
| 1 |
7) KS: Songs of the Dragons 11- |
| 1 |
8) KS: Songs of the Fireoak Forest 11- |
| 1 |
9) KS: The Road 8- |
| 1 |
10) KS: The Way of the Blade 11- |
| 3 |
Seduction 13- |
| 3 |
Shadowing 15- |
| 3 |
Stealth 14- |
| 3 |
Streetwise 13- |
| 8 |
Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 15- |
| 1 |
Teamwork 8- |
| 3 |
Tracking 15- |
| 3 |
Trading 13- |
| 3 |
Traveler |
| 1 |
1) AK: Baitee's Territory 11- |
| 1 |
2) AK: Lord Cravenhaw's Realm 11- |
| 1 |
3) AK: The Fireoak Forest 11- |
| 1 |
4) CK: Seattle 11- |
| 1 |
5) CK: The Cloud City 11- |
| 3 |
Veil 15- Notes: Mental Concealment |
| 4 |
WF: Bows, Common Melee Weapons, Common Missile Weapons, Thrown Rocks |
| 20 |
+4 with all DEX-based Skills |
| 15 |
+5 with the Way of the Blade |
| 157 |
Total Skills Cost |
| Cost |
Name |
| 25 |
Base |
| 2 |
Fringe Benefit: King County Police Powers |
| 4 |
Money: Well Off: $400000 per year |
| 3 |
Well-Connected |
| 1 |
1) Contact (Good relationship with Contact) 8- |
| 5 |
2) Contact (Contact has access to major institutions, Contact has very useful Skills or resources, Good relationship with Contact) 11- |
| 3 |
3) Contact (Contact has significant Contacts of his own, Good relationship with Contact) 11- |
| 8 |
4) Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 11- |
| 5 |
5) Contact (Contact has access to major institutions, Contact has useful Skills or resources, Very Good relationship with Contact) 11- |
| 6 |
6) Contact (Contact has extremely useful Skills or resources, Very Good relationship with Contact) 11- |
| 62 |
Total Perks Cost |
| Cost |
Name |
| 8 |
Combat Archery |
| 10 |
Fascination |
| 3 |
Lightsleep |
| 5 |
Magesight |
| 3 |
Perfect Pitch |
| 4 |
Speed Reading (x10) |
| 33 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 23 |
Gift of Tsarsaidor: Force Field (20 PD/15 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Independent (-2), IIF (Skintight Body Suit; -1/4) plus Life Support (Safe in Intense Cold) |
0 |
| 20 |
Claws of Glaurung: Killing Attack - Hand-To-Hand 2d6+1 (3d6 w/STR), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2); Independent (-2), IAF (Focus: Gauntlets; -1/2) |
0 |
| 10 |
Earplug Comm Unit: High Range Radio Perception (Radio Group), Encrypted (+1/4); Does Not Work In Water (-1/4), IIF (-1/4) |
0 |
| 6 |
Boots of Running: Running +10" (6"/16" total); Independent (-2), OIF (-1/2) |
2 |
| 93 |
Magic Power Pool, 70 base + 23 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2); Limited to Mental Powers Slightly Limited (-1/4); all slots Requires A Magic Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4) |
|
| 0 |
1) Control of the Mind: Mind Control 14d6 Real Cost: 35 |
7 |
| 0 |
2) illusions of the Mind: Mental Illusions 14d6 Real Cost: 35 |
7 |
| 0 |
3) Movement with the Mind: Telekinesis (16 STR), Fine Manipulation, Based On EGO Combat Value (Standard Defenses apply; +1) Real Cost: 34 |
7 |
| 0 |
4) Pain of the Mind: Ego Attack 7d6 Real Cost: 35 |
7 |
| 0 |
5) Speak with the Mind: Telepathy 14d6 Real Cost: 35 |
7 |
| 0 |
6) Eye of the Mind: Clairsentience (Mental Group, Normal Hearing And Normal Sight), x256 Range (38400") Real Cost: 35 |
7 |
| 0 |
7) Search with the Mind: Mind Scan 14d6 Real Cost: 35 |
7 |
| 0 |
8) Silent Control of the Mind: Mind Control 11d6, Telepathic (+1/4) Real Cost: 34 |
7 |
| 0 |
9) Daggers of the Mind: Killing Attack - Ranged 1d6+1, Based On EGO Combat Value (Mental Defense applies; +1), Does BODY (+1) Real Cost: 30 |
6 |
| 0 |
10) One with the Air: Invisibility to Sight, Hearing, Smell/Taste, Mental and Touch Groups and Spatial Awareness , No Fringe, Reduced Endurance (1/2 END; +1/4); Only Works On Living Things (-1/4), Does not Work If Target Has 10+ Mental Defense (-1/4) Real Cost: 28 |
2 |
| 0 |
11) Stones of the Mind: Energy Blast 4 1/2d6, Based On EGO Combat Value (Mental Defense applies; +1), Does BODY (+1) Real Cost: 34 |
7 |
| 0 |
12) Uplifting Thoughts: Flight 10", x8 Noncombat Real Cost: 15 |
3 |
| 0 |
13) Quick as Thought: Teleportation 10", x4 Noncombat Real Cost: 12 |
2 |
| 0 |
14) Mind Feeling: Detect Intelligent Minds 15- (Unusual Group), Concealed (-10 with Detect PER Rolls), Increased Arc Of Perception (360 Degrees), Range, Sense; Costs Endurance (-1/2) Real Cost: 11 |
3 |
| 22 |
The Joining: Mind Link , Any Member Of
Her Family, Any Dimension/Any Distance, Number of Minds (x16), Psychic Bond; Only With Others Who Have Mind Link (-1) |
0 |
| 10 |
Elvish Immunity: Life Support (Immunity All terrestrial diseases and biowarfare agents) |
0 |
| 10 |
Elvish Will: Mental Defense (16 points total) |
0 |
| 10 |
Eyes of the Fireoak Elves: Infrared Perception (Sight Group), Discriminatory |
0 |
| 9 |
Walk the Road: Extra-Dimensional Movement (Any Dimension, Any Location, Single Point in Time), x8 Increased Weight; Increased Endurance Cost (x10 END; -4), Side Effects (Side Effect affects both character and recipient of Power's benefits, Side Effect only occurs if users fail an INT Roll; Loses Memory; -1) |
50 |
| 5 |
Elvish Eyes: Sight Group Flash Defense (5 points) |
0 |
| 5 |
Elvish Lifespan: Life Support (Longevity Immortal) |
0 |
| 2 |
immunity of the Fireoak Elves: Life Support (Safe in Intense Heat) |
0 |
| 225 |
Total Powers Cost |
| Cost |
Maneuver |
|
Mastery of The Blade |
| 4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 5 |
2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 4 |
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll |
| 4 |
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike |
| 5 |
6) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike |
| 5 |
7) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 25 STR to take weapon away |
| 4 |
8) Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 25 STR |
| 1 |
9) Weapon Element: Empty Hand: Bind, Block, Disarm, Evade, Takeaway Only |
| 1 |
10) Weapon Element: Blades, Claws |
| 37 |
Total Martial Arts Cost |
|