| Cost |
Power |
END |
| 34 |
Fire Powers: Multipower, 60-point reserve, all slots Activation Roll 14- (-1/2), Does Not Work In Heavy Rain Or In Water (-1/4) | |
| 3u |
1) Fire Bolt: Killing Attack - Ranged 1d6, Continuous (+1), No Normal Defense (ED Force Field or Fire Powers; +1), Does BODY (+1)Notes: This power creates a continuous stream of fire that will melt through just about anything, given time. | 6 |
| 3u |
2) Fire Bolt: Killing Attack - Ranged 3d6Notes: A powerful, concentrated bolt of fire. | 4 |
| 2u |
3) Fire Control: Telekinesis (33 STR), Fine Manipulation; Only Works On Fire (-1)Notes: This power gives the user the abilty to shape fire into any imaginable form. | 6 |
| 3u |
4) Fire Broil: Energy Blast 6d6, No Normal Defense (LS: Safe Enviroment: Intense Heat; +1)Notes: This power effectively boils the blood of the target. | 6 |
| 3u |
5) Fire Blast: Energy Blast 12d6Notes: This is a standard fiery blast. | 6 |
| 3u |
6) Fire Call: Energy Blast 8d6, Uses Existing Fire (+0), Indirect (Any origin, always fired away from attacker; +1/2)Notes: This power will call existing fire from any point to attack the target. | 6 |
| 3u |
7) Fire Spray: Energy Blast 8d6, Autofire (5 shots; +1/2); Range Based On Strength (-1/4)Notes: This attack creates a spray of fire that can hit up to five targets. | 6 |
| 3u |
8) Fire Spear: Energy Blast 8d6, Armor Piercing x1 (+1/2)Notes: This attack creates a bold of fire so hot it will pierce armor. | 6 |
| 3u |
9) Fire Ball: Energy Blast 8d6, Area Of Effect (One Hex; +1/2)Notes: This attack creates a small, 2 meter, diameter ball of fire. | 6 |
| 3u |
10) Fire Bomb: Energy Blast 8d6, Explosion (+1/2)Notes: The attack creates a ballo f fire that explodes when it reaches its target. | 6 |
| 3u |
11) Fire Hand: Killing Attack - Hand-To-Hand 2 1/2d6 (3d6+1 w/STR), Reduced Endurance (0 END; +1/2)Notes: The attack causes the user's hand to burst into flame increasing hand to hand damage . | 0 |
| 30 |
Fire Powers: Elemental Control, 60-point powers | |
| 30 |
1) Fire Shield: Force Field (18 PD/22 ED), Reduced Endurance (0 END; +1/2) | 0 |
| 26 |
2) Fire Invulnerability: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1); Only To Protect Against Fire And Heat (-1), Always On (-1/2), Takes Normal Knockback (-1/2), Cannot Pass Through Solid Objects (-1/2) | 0 |
| 28 |
Leaping +28" (30" forward, 15" upward) | 3 |
| 15 |
Start Fire: Killing Attack - Ranged 1 point, Sticky (Only Affects Flammables; +1/4), Indirect (Any origin, always fired away from attacker; +1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Continuous (+1); Limited Range (20") (-1/4) Notes: This power starts a small, self-sustaining fire. | 0 |
| 5 |
Fire Sight: Infrared Perception (Sight Group) | 0 |
| 4 |
Fire Adaptation: Life Support (Safe in Intense Cold; Safe in Intense Heat) | 0 |
| 204 |
Total Powers Cost |