| Cost |
Name |
| 0 |
Acting 8- |
| 0 |
AK: Native Country 8- |
| 0 |
Climbing 8- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 0 |
Language: English (idiomatic) |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 0 |
PS: Player's Choice 8- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 0 |
TF: Small Motorized Ground Vehicles |
| 0 |
Total Skills Cost |
| Cost |
Name |
| 7 |
Contact: Ghost Archer and the Wild Hunt (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 8- |
| 7 |
Total Perks Cost |
| Cost |
Name |
| 28 |
Danger Sense (Immediate Vicinity, Out of Combat, Function as a Sense) 14- |
| 3 |
Absolute Time Sense |
| 31 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 41 |
Time Powers: Multipower, 62-point reserve, all slots Activation Roll 14- (-1/2) | |
| 4u |
1) Hypertime Healing: Healing 6d6Notes: This power speeds up time in for the wound and heals in a matter of moments. | 6 |
| 3u |
2) Time Step: Teleportation 30"; No Noncombat Movement (-1/4)Notes: This power stops time, allowing the user to move from one play to another seemingly instantly. | 6 |
| 4u |
3) Chaos Time: Energy Blast 4d6, No Normal Defense (temporal/dimensional manipulation powers or LS: Longevity; +1), Continuous (+1)Notes: This power causes time itself to fluctuate wildly for the target causing disorientation and stun to the victim. | 6 |
| 4u |
4) Super Aging: Killing Attack - Ranged 1d6, Does BODY (+1), Continuous (+1), No Normal Defense (temporal/dimensional manipulation powers or LS: Longevity; +1)Notes: This power causes an accelerated aging of the target, breaking down the body and killing if allowed to continue. Until healed the target will look withered and ancient. If allowed to continue onto death, the target turns to dust. | 6 |
| 4u |
5) Slow Time Touch: Drain SPD 6d6Notes: With a touch the user causes time to slow for the target decreasing the target's speed. | 6 |
| 3u |
6) Accelerated Time: Aid SPD 4d6, Ranged (+1/2); Recipient Must Spend 2 END Per Point Of SPD Gained While Aid Remains In Effect (-1/2)Notes: this power allows the user to increase the flow of time for the target, enhancing the target's speed. | 0 |
| 4u |
7) Aging: Major Transform 3d6+1 (anything into old/younger/newer verions of itself), Improved Target Group (+1/4)Notes: This power allows the user to alter the age of whatever is targeted, making it newer or much older. | 6 |
| 35 |
Time Wall Bubble: Force Wall (8 PD/8 ED; 6" long and 1" tall), Hardened (+1/4); Activation Roll 14- (-1/2), Restricted Shape (always forms a bubble/dome) (-1/4) Notes: This power creates a Time Bubble that blocks anything attempting to pass through it. | 6 |
| 32 |
Age Shift: Shape Shift (Sight, Touch and Hearing Groups, Older or younger versions of self), Costs END Only To Change Age (+1/4) Notes: This power allows the user to alter her apparant age to any age from infant to ancient. | 3 |
| 32 |
Temporal Shield: Force Field (16 PD/16 ED) Notes: This power is a more personal version of the Time Bubble. It creates a Time Distortion that blocks most attacks. | 3 |
| 5 |
Unaffected By Time: Life Support (Longevity Immortal) Notes: The character is uneffected, physically, by the passage of time as she lives slightly out of normal time with the rest of the world. | 0 |
| 171 |
Total Powers Cost |
| Equipment |
END |
| Wild Hunt Credit Card: Money: Well Off: Allowance Provided Monthly Notes: This is the standard credit card set up by Ghost Archer for each student for spending money and expenses while they are out of the Valley. | |
| Hunt Radio: High Range Radio Perception (Radio Group); IIF (-1/4) Notes: This unit allows the Wild Hunt computer, Spock, to exchange communications with all personal. It covers an extremely broad bandwidth including TV, Radio and police bands. | 0 |
|