| Cost |
Power |
END |
| 72 |
Hyper-Running: Multipower, 72-point reserve | |
| 7u |
1) Super-Running: Running +25" (31" total), Improved Noncombat Movement (x32) | 7 |
| 5u |
2) Overdrive Running: Running 25", x4 Noncombat | 5 |
| 6u |
3) Faster Than The Eye Can Follow: Teleportation 31", x8 Noncombat; Must Pass Through Intervening Space (-1/4) | 7 |
| 30 |
Multipower, 45-point reserve, all slots Activation Roll 14- (-1/2) | |
| 3u |
1) Dizzying Spin: Drain DEX 4 1/2d6 | 4 |
| 2u |
2) Some Disassembly Required: Dispel Technological Objects 12d6, One At A Time (+1/4); No Range (-1/2) | 4 |
| 2u |
3) Hyper Throwing (Blunt): Energy Blast 9d6; OIF (Blunt Objects Of Opportunity; -1/2) | 4 |
| 2u |
4) A Poke In The Eye WIth A Stick: Sight Group Flash 3 1/2d6, Area Of Effect (4" Radius; +1 1/4), Selective (+1/4); No Range (-1/2) | 4 |
| 2u |
5) Dart Practice: Killing Attack - Ranged 3d6; OIF (Sharp Objects Of Opportunity; -1/2) | 4 |
| 2u |
6) I'll Take Those!: Teleportation 6", Usable As Attack (+1), Area Of Effect (8" Radius; +1 1/2), Selective Target (+1/4); Only To Disarm/Grab Objects (-1) | 4 |
| 2u |
7) Dodging Bullets: +8 with DCV; Costs Endurance (-1/2) | 4 |
| 2u |
8) Gattling Dart Practice: Killing Attack - Ranged 2d6, Autofire (5 shots; +1/2); OIF (Sharp Objects Of Opportunity; -1/2) | 4 |
| 2u |
9) Gattling Hyperthrowing: Energy Blast 6d6, Autofire (5 shots; +1/2); OIF (Blunt Objects Of Opportunity; -1/2) | 4 |
| 1u |
10) Rapid Tasks: +9 with Agility Skills; Only For Chores (-2), Costs Endurance (-1/2) | 4 |
| 18 |
Super-Rapid Healing: Damage Resistance (26 PD/10 ED) | 0 |
| 14 |
Rapid Healing: Regeneration 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) | 0 |
| 4 |
Hyper-Sight: Sight Group: Megascale (1" = 1 km; +1/4); Only To See Path Ahead While Moving With Mega-Scale (-1/2) for up to 25 Active Points | 1 |
| 176 |
Total Powers Cost |