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    I am amused

    Written by Ghost Archer. No comments Posted in: Gamers, General Thoughts

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    I picked up the boy at school this morning, his third semester of colleges, go Cody. He’s all excited about this ‘new’ game his friends in the Anime club are talking about, Starfinder aka Pathfinder with lasers. That’s cool. It was fun listening to him talking about all the great stuff in the game, the classes, the races, even, gasp, starships! I listen for a few minutes with a little smile then patted him on the leg.
    “You’re gonna tell me it’s not HERO,” he says.e
    “No,” I said, “I’m gonna tell you HERO has been doing that since 1982.”
    He talks about how he can be this class, with this specialty, and this race, any that whatever. He still doesn’t quite get HERO does all that already. I may have to tie him down and force him to build a character just to see what HERO can do. He wouldn’t sit still for it, I know but one could hope.
    I looked the this up on Paizo and found it with no problem, $59.99 for the hardback, $9.99 for the PDF. And that’s just the first book … the rest are Coming Soon TM. Kiddo, I already have a game with all that stuff. ALL of that stuff and more then you can imagine. It’s cute that he thinks his generation has invented a whole new concept, D&D in Space. Wasn’t that like Star Frontier or something? I told him I have not only Star Hero but Spacemaster, Space Opera and Star Wars. Kids …


    Mutants vs. Inhumans

    Written by Ghost Archer. No comments Posted in: Comics

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    I can’t say that I started reading comics about the time Marvel started publishing the Fantastic Four, Spider Man, Ironman and the X-Men, but I guess I was about 10, so that puts it in 1964, so pretty close. In fact, the Fantastic Four is probably the first superhero genre comic I read. Over on the DC side, well, I really only read some Batman and the Legion of Superheroes but DC never had much impact on me. Let’s jump ahead a few years, say 1970 or so. That’s about the time I really started buying comics on a regular basis, usually Spider Man, the FF and the Avengers. By the time I joined the Navy, I had a nice little stack … that ended up in the basement … a leaky basement. All gone, bye bye. A traditional story of lost comics and ‘if Id’ only known’. But … while in the Navy there was all this income I’d never had as a kid. I spread out, adding the X-Men, the Defenders, and yes, even a few Inhumans. That’s what I am talking about today.

    Unlike the mutants of the X-Men, the Inhumans never captured my attention. I never grew to know and like any of them, not one … well, maybe Lockjaw but he’s a dog and everybody loves dogs. The X-Men, however, grew to be the main focus of all my comic collecting. Then Marvel started this cross over shit and I ended up with comics I would never have purchased under normal circumstances. With the X-Men, the over riding theme of mutant persecution was the glue that held the stories together. Mutants were the focus of everything I read. I watched as the teams grew, divided, regrew, joined, multiplied … ad nausium. And through the whole thing, the overriding point of the story was that mutants were feared and envied but many, like the X-Men, rose above that fear and envy to help everyone, regardless of their genetics. To me, that was what a hero does.

    It is easy for Superman to be a hero. He’s Superman for god’s sake, nearly perfect. What does he have to worry about? Back then, everyone loved Superman, he was understood, admired, by the general public. He had a great PR team. Over in Marvel, the mutants were always on the verge of all out war with the normals, sometimes with the help of the government. For YEARS Marvel worked this story line … how are the mutants threatened this month? Who’s after them? Can they work together? Can they find a safe place just to quietly live out their lives?

    There were little enclaves here and there and what this did was to scatter the mutants all over the place, well, except Westchester NY. They sorta piled up there … and we saw what happened. How many times was Xavier’s school squashed flat? Kinda tells anybody with any tactical or strategic sense that dispersed is better. Well, Marvel got stupid and decided ‘Genosha’, an island off the cost of Africa in the Indian Ocean. Let’s put all the mutants in on place. And we see what happened there. But, not to be outdone, here comes Utopia, a nice small former asteroid just the right size to conveniently pack all the world’s mutants for easy destruction. On Genosha, Marvel killed like 16 million mutants. But that’s not good enough, move ’em all to a smaller place. Well, I guess that wasn’t the fastest way to eliminate mutants so let’s have the Scarlet Witch do ’em all at once. Poof, the mutant threat is gone, mostly.

    Wait a sec …

    For decades the mutants have fought and died just to try to fit into society and now you just wipe them out? Why? Oh, yeah, Marvel doesn’t own FILM rights to the mutants anymore. And they say that’s not the reason for killing off the mutants in the comics … and replacing them with Inhumans. Yeah, right, and Trump didn’t try to get Comey to drop this thing with Russia … Come on, if it walks like a duck … So, Marvel has pissed me off and I’ve responded, I don’t buy their comics anymore. Hell, I haven’t even updated my versions of the X-Men since like the late 90’s. I’ll never accept the Inhumans. I gave up on Agents of Shield because of the Inhumans. I’ll probably watch the pilot of the upcoming series and then never bother with the rest.

    Well, now I am all pissed off again so time to drop this.

    But one last thing. All they are doing is scratching off the ‘mutant’ label and slapping on an ‘inhuman’ one and trying to convince me its all ‘fake news’. Sorry, I don’t buy that any more from Marvel then from that spoiled brat in the White House.




    Written by Ghost Archer. No comments Posted in: Characters

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    Okay, still working on Pisces and I just said ‘fuck it’ to the points. I want to put so much into her it is just getting insane. So, I’m not going to worry about the points, let her be 1200, Ghost Archer is, and she’s a lot older then he is. Decided to stick many of her Nereid type powers into an Elemental Control which makes a lot more sense to my mind. I’ll leave her magic in the Multipower … but other then that, added a Summons for sea creatures and a really good Active Sonar. So, she’s up to 1176 now. Maybe I’ll quit, guess I gotta do it sometime.

    While I was on Zodiac I rebuilt Cancer I and added it to the Contents frame. Probably going to do it to Gemini I as well but I think I’ll need to do a total re-write to make him as threatening as he was supposed to be … let’s face it, he’s/they’re a wimp. Never really liked them in the first place and I’m surprised I didn’t kill him off sooner … okay, send them back to the Abyss.

    I really need to get to work on Pisces‘ background … like how and when she met Capricorn and Taurus. That should prove interesting. I wonder if I can find a disaster in the Aegean sometime around 500 BCE …



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    Amazing how I can get sidetracked. I started with Cody’s D&D to Fantasy Hero conversion. Made up a web page for it, got it added into my index, the next thing I know I’m off on Scorpio. See, Scorpio doesn’t have a background yet and I wanted to give her one. That starts me running through a timeline. She’s Irish, okay, easy part … but I got nuthin’ much beyond that. I looked her over and noticed a LOT of changes in my copy as opposed to my website so I fixed that.

    So far my Zodiac, those I have written a history for, have all had something in their lives that brought them to a life of crime or whatever you want to call what Zodiac does. Sagittarius was a rape victim and her first lover was murdered by a politician. Leo is just a sociopath, born that way, who mostly hides it with the occasional fit of peak that results in burning things. Libra is a survivor of the Siege of Leningrad during World War II, used and abused by the Soviet government until she got tired of it. Cancer is a government research engineer whose work was co-opted by his boss with no credit to him. Taurus, well, he is THE freakin’ Minotaur, son of Zeus, treated all of his long life like a monster. Aquarius is an opportunist who happened upon a good thing and is quite willing to use his powers to enrich himself. Capricorn … he has the longest history of all, something like 14000 years. He’s a Creature of Legend stranded in a modern human world … and best of friends with that Minotaur guy. Secretly he’d like to see the human world replaced by others of his ilk.

    Then there’s Scorpio, Pisces, Aries, Virgo and Gemini. Okay, so the new Gemini is pretty much in it for ‘family’ reasons as they have no memory of their own and have been adopted by Pisces. They really don’t have much of a background of Right and Wrong at this point and hanging out with all of these guys is going to color their perceptions. Effectively that leaves me four to work on. Started on Scorpio like I said but I could go with the easy route, her being Irish and all, with a hatred of the Brits and an IRA terrorist type background but I thought it was too simple. Ever read the Iron Druid series? Yeah, didn’t think so. Anyway, that series got me interested in Irish folklore which put me on the track of mythology in general.

    Sidetrack … Pisces, a water sign obviously, I had nothing on her. There’s the whole Greek mythology thing and lots of watery tarts as Monty Python might say. I decided to make her a Nereid, one of fifty. That brought about a re-evaluation of her build. Had to get rid of somethings, added somethings … suddenly she goes from like 570 points to … 868. And here’s where my philosophy of character building comes in. Make a complete character and fuck the points. There was so much that a 3000 year old Greek ‘goddess’ would have just inherent from birth. All the ‘siren’ type powers, so I built those in, some of the more obvious inherent ones naked, the attack type stuffed into a Multi-power. Originally she was a magician and I wanted to keep that. Originally she had a VPP but to do what I wanted to be able to do with that would have put her well over 1000 points. I got some limits … sorta …

    Thing is, while I am building her new powers, I come across a couple that I’d classify as inherent in the fact she’s a siren … like Seduction a.k.a. Mind Control … had to give her a Siren’s Kiss, an NND Does Body that dehydrates the target. All perfectly in keeping. Then I gave her a power that fills the lungs of a target with water, drowning them. Another NND Does Body but this one is Continuous and Uncontrolled … and at first I made it 0 END. I quickly realized that would kill someone rather quickly, which is appropriate for what she is, a siren … they live to kill sailors, right? I decided to make it half END instead plus Pisces hasn’t used it to kill someone in like 2000 years. She’s learned restraint apparently.

    The rest of her Nereid powers are what you’d expect, lots of water control type stuff but I also wanted her to be able to manipulate water in any form. Hence, Ice Shards RKA Explosion and Jet of Steam, RKA AP. She’s getting really expensive about now. Oh, forgot her Swimming, 30″, x4 NC, 0 END, Combat and Non-combat Accel/Decel = 96 points by itself with NO disads. Since I planned to require that she have water near at hand, like standing in it, I gave her Call Water, a Change Environment that ruptures the pipes in her vicinity and floods the area around her. Might be gamey but I liked the idea. Even without pipes in the area, she can still call up ground water though.

    All that is, like I said, inherent to her being a Nereid. But she is also a magician. Still working on her spells but mostly she uses ‘defensive’ magic, like Dispels, Force walls and Missile Deflection. I had to give her a way to shove the demonic Gemini back into the Abyss so she’s got a Banish Demon spell she began working on the day she met those two demon assholes. I am not sure what else I’ll give her.

    Now, you might say that 868 points is WAY overpowered. You haven’t been reading my builds have you? 220 points in SKILLS … she IS 3000 years old after all. 258 points in characteristics. Not terrible, trust me … No, I am never using that Trumpist line again. Let’s just say 258 points is not that big of a deal. Then there’s 380 points in powers. Gotta understand, everything is 77 active points or less. Some are more background fill, like Nereid Affinity which allows her to communicate with marine mammals … a real combat threat, unless she asks a whale to swallow you, 22 points. So now I am nearly finished with her build and am looking at a real background …


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    When I was younger, before I even heard of RPGs, I was interested in Astrology. Not because I believed in it or anything but just because it was interesting how many times people would actually match the characteristics of their Zodiac sign. Enter Champions and what was to become my first personally created villain group. In light of my prior interest in astrology, I decided to build myself a team based on the Zodiac. Some of my creations you can still find on my site pages for the Zodiac.

    Anyway, I built the team and put them to work terrifying my players. I didn’t build them over-powered or anything, just built them AS a team. Went along pretty well. My favorite incident involved my Sagittarius and Dan’s character Crusader. Of course, Sag was a centaur and with a name like Crusader one just might expect there to be a horse involved. Thing is, Dan’s horse? He was smarter than its rider. We had a lot of fun with that and I still like to remind him of that fact now and then.

    Well, in a battle, the two squared off. Bow against long sword, mounted archer vs. mounted knight. I’m an archer ya know and I could see it coming. I have a target, well-armored, with a huge shield, charging up and down the street trying to remove my head from my shoulders what am I gonna do? That’s right, shoot the horse. Crusader still fights on foot to this day … but he did get his revenge.

    There came into the hobby shop one day an new book, The Zodiac Conspiracy. I was pissed. I had been running MY Zodiac for about a year and here this upstart Doug Shuler publishes his damn group. I bought it. I read it. I found I liked half of it. Exactly half. So, I decided to integrate the groups, half of mine, half of Doug’s.

    So, in order in the book …:

    Doug’s Taurus was too good to not use.
    Doug’s Gemini, better then mine.
    Doug’s Cancer stayed.
    My Leo.
    My Virgo.
    My Libra.
    My Scorpio
    Doug’s Sagittarius
    Doug’s Capricorn
    My Aquarius
    My Pisces
    Doug’s Aries

    The first thing I had to do was get rid of the six of my characters I wouldn’t be using anymore. Remember that horse? Well, so did Crusader. He got his revenge and took out the original centaur Sagittarius. Seems a little non-Paladin to celebrate over the corpse of a fallen foe, there Crusader. So, my six discards … left, yeah, that’s it, they volunteered to go to like China or something … actually there was this big disaster involving cave-ins and stuff and only six made it out. I don’t know what happened to Doug’s other six … I never asked.

    Now, I got my six and Doug’s six. My six are designed by their birth sign. Seems Doug didn’t study much astrology … so I rebuilt his. Now, though, the ratio is no longer six to six but eight to four. Seems Pisces got really rather pissed off at Gemini’s murder of Cancer and attempted murder of Pisces herself. She … mmm … well, she opened a pin hole into the Abyss and pushed those two assholes back where they came from. So, Cancer became mine as did Gemini. One might ask if Doug’s remaining four are safe … well, yeah, I think so. His Taurus and Capricorn have become major players in my world and after a few upgrades to Aries, I found he’s just too much fun. The other one I kept, Sagittarius. But they’ve all had their backstories rewritten, sorry, Doug.




    Written by Ghost Archer. No comments Posted in: Campaign Stuff, Characters

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    Today’s mission? Rebuild S.A.A.T. I know, who the fuck is S.A.A.T. right? Well, decades ago when I was first getting started GMing for Champions, there were all these villain groups around. Deathstroke, Eurostar, Terror Inc. … well, those were sorta old hat by that time so I assembled my own group. I gathered up solo villains nobody was using and stuck them together just for a change of pace from Deathstroke. With my personal history with Rainbow Archer, I just had to bring her into things, then Shamrock, just ‘cuz I love the guy … anyway I finished it off with Dragonmaster, Fire and Ice and Thunderbolt. Five was a good number.

    Well, along the way I decided I try my hand at making my own villains … the Witches came out of that. I was evil even back then. The two girls turned into a pain in the ass for my players. First of, I am playing with all guys and these two are smokin’, which one really must play up a little, right? Now give them a couple of weak minded hormonal teen boys to play with and … blithering idiots. I pretty quickly figured out that my tactical sense was a hell of a lot better then any of my players. It was a condition that never changed. The Twins, pretty much made fools of the team, with the rest of SAAT poking them with sticks.

    Oh, that’s right, why the name? I didn’t want another kill hungry group or one that was just out for money, no, I needed a plan. Enter Timemaster. This guy’s lost in Time so let’s get him to hire SAAT to steal all the good research on time travel … the the stuff he needed to build a time machine. Okay, we got superthieves. Non-deadly. They don’t even threaten the normals. In fact several times one or more have been captured rather than endanger normals. This sorta made them more friendly enemies then say Eurostar. My team started to get to know them … and all this lead to Zodiac.

    -look for the next post-



    Okay, I lost it …

    Written by Ghost Archer. No comments Posted in: Gamers

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    Okay, I’m on Facebook, and I’m following a dozen or so different groups. Last night I joined the Critical Role Fan Club group. If you don’t know Critical Roll, look it up, its great. So reading the comments, I come across this:

    Context: the Party is traversing in a mountain pass in a blizzard ala Lord of the Rings scene. DM has everyone roll dice to see if they don’t fall down the cliff, and dwarf warrior in heavy plate armor fails the check.

    DM: Heavy gust of wind pushed you off the path. You slip and fall off the cliff. What do you do?

    Dwarf: I flap my arms really really hard.

    DM: Seriously?

    Dwarf: It’s not like I got better options.

    DM: ok, roll the dice.

    Dwarf rolls natural 20

    DM …

    Party …

    DM: Roll again.

    Dwarf rolls another 20.

    DM: …!

    Party: …?!

    DM: …sigh With astonished look on their faces, the party beholds a most miraculous sight. A dwarf in heavy plate armor is slowly rising up in the air above the cliff edge by flapping his arms really really fucking hard.

    I lost it. Can’t wait for Cody to get up so I can tell him … honestly? I almost went in and woke him up for this shit.



    Written by Ghost Archer. No comments Posted in: Characters

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    So, here I am changing the look of the Wild Hunt … and while I am at it, cleaning up a few characters … okay, kidding. I’m FIXING a few … okay, a bunch … of characters. I’ve been working on the twenty-five pages of Genocide today. Rebuilt the Index page, split it into two parts, had to punch in the Rooks, Knights, and the two Minuteman robots. Seems they had been left behind when I started using the new HTML export file on Hero Designer. Had to FIX that too. No, it wasn’t mine but I found a couple of errors in Microsoft Expression Web 4.

    I’ve been at this a couple of days now, first time I’ve done any character building work that amounted to anything in many moons. I’d forgotten how much fun it can be. For instance, I got to working on the Seven Horsemen and found I’d misplaced the Wrath of the Seven Horsemen book … boo me. SO, I had no references other than what I’d done some decade or so ago. Yeah, really the files where from 2007. Well, I got to reading them over to try and figure out what they were all about. That’s when the fun kicked in. I found more than a couple didn’t really work for me … like Famine. This guy is supposed to be the incarnation for starvation. So, out comes the evil me … How about an END Drain, 0 END, uncontrolled, Persistent, Continuous, AOE Radius, Selective, Damage Shield? Looked fun to me … everybody in ranges starts having hunger pains and starts losing END. Then there was Fear … Aura of Fear: Mind Control 1d6, Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Continuous (+1), Cumulative (96 points; +1 1/2), Area Of Effect (32″ Radius; +2) (32 Active Points); Independent (-2), Only to Cause Fear (-1/2), OIF: Sword (-1/2). I figure fear slowly grows on the targets until it becomes overwhelming. Fun being evil … sadly, I’ll never get to use any of those on a real player.

    Like I said, the last couple of days its been Genocide. I actually had the most fun building the mobile base system. I figure after the Black King got his ass handed to him by just about every super, hero or villain, he’d be looking for a deep hole. But then he was never one to shirk form a fight … so, the mobile base was developed. Then there’s the expense of rebuilding the Minuteman robot army … which isn’t going to happen any time soon … and the fact that like the BEF in France, a lot of Genocide equipment was lost to the enemy, along with thousands of highly trained soldiers … hard to replace those too. That’s why the GCU, Genocide Combat Unit, came into being. Powerful armored suits that an idiot can pilot and there are a lot of idiots that will jump at the chance. Now Genocide isn’t as scary as it was before Death Valley but it can still be a bother to areas with a smaller or weaker superhero population than the Wild Hunt’s jurisdiction. I think Des Moines is in trouble.

    One thing I’d forgotten was how easily I can lose track of time when I am working like this. It is kinda nice to look up at the clock and see it is nearly midnight. Brings back old times. Oh, my son took my old Judge’s Guild City-State of the Invincible Overlord with him to his D&D game. They loved the map, especially. Like thirty years ago I used some kinda glue to paste it to one of those stiff white boards you can buy at Walmart for science project and shit. The paper was tan to start with but all those years in the closet, and the lastg four in the garage have left it a little worst for wear. Cracked, torn, stained, dirty, fragile … all the hallmarks of an old treasure map. And Cody’s friends were stunned by the fact that each and every building had a name and a listing of who lived there. Probably half a thousand houses and building … and Bruce the gay troll. But since they were more concerned about having leveled up, they didn’t get into the city quite yet.

    Found a couple of other things when going through a box of D&D stuff, like four of Deb’s, that’s Ghost Archerette, autographed photos of celebs she’s worked with. Phyllis Diller, Barry Bostwick, Dirk Benedict and Lee Horsley. Haven’t found the Barbara Eden or Richard Kiel (his hand was bigger then her head) yet. Haven’t found the pictures Ed Hughes took of her when they visited the Trump Princess yet (yeah, she’s been on Trump’s yacht …). Also found a cartoon with to guys rolling dice on a Napoleonic battlefield with a caption “Seven, you take your cavalry back to the hill I capture all of your artillery and advance to the edge of the moat.” Dated Feb. 12, 1972. It was given to me by my high school librarian, the woman that got me started on war games. Thanks Mrs. Menken, wherever you are!


    Cosmetics and Thoughts

    Written by Ghost Archer. No comments Posted in: Characters, Gamers, General Thoughts

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    My website will be 20 years old at the end of next year. Quite an accomplishment if you ask me. It began as a free website in the old Geocities that only included a dozen pages or so. As my gaming moved from face to face stuff at the White Heron and then my home, play online began to evolve. When all the face to face ended I was left with the online and no idea what to do with it. So … Yahoo chat gaming … which just pissed me off because it had nothing to do with any type of game system and relied only on the writing abilities of your opponents … and their typing speed. To change that I created a Yahoo Group and began to mold my guests into Champions.

    There I met … let’s see … Lauren, first and foremost, Brandie, Sean, Heather Marie, Sharifa, Jessica, Tiffy … they were my first round. Of course there was also JJ who followed me everywhere I led. As with everything, over time, life began to happen to each of us but I kept the Group open and now and then I hear from Brandie or Sharifa … but it wasn’t really a good venue for using a game system. I found WebRPG, a virtual tabletop.

    Lauren followed me, as did JJ, but the rest drifted away and I pick up new players … Raven, Wayne, Allen, Drakeon, NtvBlood with a few others in and out and it all led to the Wild Hunt website exploding. It is now something like 300 characters, Champions, Fantasy Hero, Danger International, Star Hero even Urban Fantasy. Characters all over the place.

    Now, over 18 years on I find myself reviewing a lot of what has gone before. It really started with a small makeover. I decided to get rid of the stark white of every character sheet opting for a parchment look. Take a look.   New Character sheet for Ghost Archer

    Anyway, so I am going through page after page, making the changes, I’ve gotten through the Wild Hunt, the Seattle Hunt, the Legacy, the Minutemen, the Lothlorien Academy, and part way through Storm Watch, Strike Force, the Network and the Protectors.  That’s actually a lot of character sheets, 132 so far,  and I was getting bored doing the same thing over and over.  I can grind with the best of them but … I started reading backgrounds.  Seems I missed a few I had written like Dawn, Eric, Isabeau, Marina and Matt, all from Lothlorien.   I realize also, how many character have no background and really how little I knew about them OR their players.

    Few provided me with background that are really quite good,  I’m thinking Lauren’s Lady Rogue and Everith, SA’s Trade, Alexandra’s Xiphidae, Smokie’s Avangion,  M’s Starspangled Kid, Brandi’s Psyche and Torii’s Red Eagle.  As you can see it was rare for me to get anything other then a list of powers desired with no explanation.  Originally I figured I would just write them up myself … Well, I have my own characters to worry about, damnit.  I managed for a few, Spurt was fun, Samantha Vicks is another and pretty good if I say so myself.  I did Matt Doppler for Wayne, Isabeau for M, Ian Manes for Alphascuba, Michaela Sharpe for Willow … in other words, quite a few.  It leaves so many blank though.

    Now as the Wild Hunt heads for drinking age, I find myself running out of writing steam though I still have occasional bursts like the few Pride members I written up.  I also find my backgrounds are becoming less … uplifting.  Heck, out of my eleven Legacy characters we have only ONE character with both parents living, Slater, and five with no parents at all, the remaining five come from broken families.  Life’s pretty hard on newly emerging metahumans I guess.  Some things will never change though … Archer will always be Archer and Nathaniel will always be a Boy Scout.

    Another thing I started thinking about, my past players, in particular the ones who taught me something.  Mark showed me that no matter what happened in the game, have fun and don’t take it home.  I could get him yelling at me and cursing me up one side and down the other toying with his character, Sarge but before he left he came to me and thanked me for the most fun he’d ever had.  He was also the guy I got onto his first roller coaster and had him cussing at me the whole ride … only to say ‘let’s do another one’ right after.

    Enough for now. Laters.


    The Very Reason

    Written by Ghost Archer. No comments Posted in: Campaign Stuff, Gamers, Philosophy

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    I was talking about AD&D in my last post and tonight Cody came to me with a question … concerning a D&D 5 character of his. He wanted to know what kind of defense using a person’s body as a meat shield would afford him. Its D&D, son, how the hell do I know? So we talked it out and he grabbed his Player’s Handbook and looked up a few things. No rules, not even a hint … and that’s the very reason I tossed AD&D into the ‘never play this crap again’ pile.

    I hadn’t had that AD&D DM Guide for more than a few weeks when I ran across my new favorite stupidity. Opening a door. Gee, I have STR of X so to bash a door down I have to roll X or less on a six-sided dice. What if the door is a flimsy modern indoor house door? Is it easier … nope. Or if it is an iron bound solid oak door, is it harder? No … I didn’t see anywhere that things like that were taken into account. So now we have my mighty son wishing to use a body as a meat shield.

    I suggested an increase in Thexes’ armor class based on the armor the body is wearing. Of course ‘armor class’ is a pretty screwed up system in the first place since as a Hero player I can see all kinds of possibilities. D&D … no rule. Does it increase AC? Does it have any penalties for trying to maneuver a limp corpse … nah. How about any idea how much strength it takes to maneuver said corpse? Nope. And what if they hit the corpse with say … a nice long sharp spear? Does it go through and nail the shielded person? I could answer all that with Hero … He still hasn’t seen the Light …

    I told him with a 100 kg corpse, he’d need 10 STR to pick it up but since he wanted to keep it upright and between his attacker and himself, he’d probably need a 12 STR. Would it lower his Defensive Combat Value (DCV), heck yeah. Ask any fireman who has ever pulled someone out of a build and they’ll tell you it slows you down, a lot. I would hit him with a -2 DCV at least. Then there’s defense. Treat it as a wall with PD/ED equal to the PD/ED of the body plus and armor, rPD/rED, natch. Then there is the ‘BODY’ of the body. Pretty obvious, that of the corpse when alive. So, any STUN or BODY that exceeds the meat shield’s, the character takes against his own defenses.

    Is that unnecessarily complex? Personally, I don’t think so. Why? Logic. Hero is pretty logical, D&D … not so much. That first time I lifted a foot to kick in a door as Ghost Archer, I knew exactly what was to be expected. I knew how much damage I could do and how much the door could take. From there, easy … of course unless you are JJ. Playing Champions, a SUPER hero game for crap sake, we watched JJ valiantly attempt to kick down a fire door over and over. I think he gave up after three tries, unlimbered his plasma rifle and blasted the top of the building off (it was the access door on a roof). The primary reason War Eagle now has a 50 STR instead of his original 10 is because of that door. JJ was never going to be thwarted by a metal sheathed hunk of wood ever again.