| Cost |
Name |
| 3 |
Acrobatics 15- |
| 2 |
Animal Handler (Felines) 12- |
| 3 |
Breakfall 15- |
| 6 |
+6 with Breakfall; Only To Land On Her Feet After A Fall/Leap (-1) |
| 3 |
Climbing 15- |
| 3 |
Contortionist 15- |
| 3 |
Concealment 12- |
| 3 |
Seduction 12- |
| 3 |
Shadowing 12- |
| 3 |
Stealth 15- |
| 2 |
Survival (Urban) 12- |
| 3 |
Tracking 12- |
| 1 |
WF: Whips |
| 38 |
Total Skills Cost |
| Cost |
Name |
| 3 |
Environmental Movement (no penalties on All Balance Maneuvers) |
| 4 |
Double Jointed |
| 7 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 12 |
Whip: Killing Attack - Hand-To-Hand 1/2d6, Reduced Endurance (0 END; +1/2); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-1/4) plus Stretching 3", Reduced Endurance (0 END; +1/2); OAF (-1), Only To Cause Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Notes: Range 3"(@20 feet); can Grab | 0 |
| 19 |
Cat's Speech: Telepathy 5d6 (Animal class of minds), Reduced Endurance (0 END; +1/2), Continuous (+1); Felines Only (-1), No Range (-1/2), Incantations (throughout; -1/2), Communication Only (-1/4) Notes: This power allows user to communicate with all felines. | 0 |
| 10 |
Nine Lives: Healing 1d6, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); 9 Charges which Never Recover (-2 1/4), Extra Time (1 Minute, -1 1/2), Self Only (-1/2), Resurrection Only (-1/2) Notes: No Healing Max. This power will only work nine times. | [9 nr] |
| 8 |
Climb Like A Cat: Clinging (normal STR); Only Of A Rough Or Soft Surface (-1/4) Notes: Utilizing Cat's Claws user can climb any surface that will allow the claws to sink in or find perchase. | 0 |
| 6 |
Cat's Senses: +2 PER with all Sense Groups | 0 |
| 5 |
Cat's Eyes: Nightvision | 0 |
| 4 |
Cat's Claws: Killing Attack - Hand-To-Hand 1 point (1/2d6 w/STR); Reduced Penetration (-1/4) Notes: While not a very power attack, the claws, with time, can shread an unarmored target. Being 'Reduced Penetration' means each atack does two seperate 1 pip atacks with each strike. | 1 |
| 3 |
Leap Like A Cat: Leaping +3" (6" forward, 3" upward) | 1 |
| 67 |
Total Powers Cost |
| Equipment |
END |
| Whip: Killing Attack - Hand-To-Hand 1/2d6, Reduced Endurance (0 END; +1/2); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-1/4) plus Stretching 3", Reduced Endurance (0 END; +1/2); OAF (-1), Only To Cause Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Notes: Range 3"; can Grab | 0 |
| Cost |
Maneuver |
|
Whipfighting |
| 4 |
1) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
| 4 |
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll |
| 5 |
3) Slash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike |
| 5 |
4) Snap: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
| 3 |
5) Trip: 1/2 Phase, +0 OCV, +1 DCV, Weapon +v/5, Target Falls |
| 0 |
6) Weapon Element: Whips |
|
Red In Tooth And Claw Notes: This is not a 'trained' martial art but a natural instinctive fighting style. |
| 4 |
1) Avoid Harm: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 5 |
2) Pounce: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike |
| 4 |
3) Smash/Claw Slash: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike |
| 3 |
4) Trip: 1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls |
| 0 |
5) : Claws |
| 37 |
Total Martial Arts Cost |
|