| Cost |
Name |
| 3 |
Acrobatics 13- |
| 3 |
Breakfall 13- |
| 3 |
Climbing 13- |
| 3 |
Concealment 12- |
| 10 |
Defense Maneuver I-IV |
| 3 |
Fast Draw: Katana 13- |
| 3 |
Fast Draw: Pistol 13- |
| 3 |
Lockpicking 13- |
| 2 |
PS: Dancing 11- |
| 2 |
PS: Play Instrument 11- |
| 3 |
Traveler |
| 1 |
1) AK: New York City Subway Tunnels (2 Active Points) 11- |
| 3 |
2) AK: The French Quarter (4 Active Points) 13- |
| 1 |
3) CK: New Orleans (2 Active Points) 11- |
| 1 |
4) CuK: Cajun Culture (2 Active Points) 11- |
| 3 |
Linguist |
| 1 |
1) Language: Cajun Patois (fluent conversation) (2 Active Points) |
| 0 |
2) Language: English (idiomatic) (4 Active Points) |
| 1 |
3) Language: French (fluent conversation) (2 Active Points) |
| 1 |
4) Language: Portugese (fluent conversation) (2 Active Points) |
| 3 |
Scholar |
| 1 |
1) KS: Brazilian Music (2 Active Points) 11- |
| 1 |
2) KS: Cajun Music (2 Active Points) 11- |
| 1 |
3) KS: Capoeira (2 Active Points) 11- |
| 1 |
4) KS: French Quarter Music Scene (2 Active Points) 11- |
| 1 |
5) KS: Kenjutsi (2 Active Points) 11- |
| 1 |
6) KS: Voodoo (2 Active Points) 11- |
| 3 |
Sleight Of Hand 13- |
| 3 |
Stealth 13- |
| 3 |
Streetwise 13- |
| 3 |
Tracking 12- |
| 71 |
Total Skills Cost |
| Cost |
Name |
| 6 |
Anonymity: Believed Dead |
| 30 |
Base |
| 4 |
Contact: Voodoo Mama (Contact has significant Contacts of his own, Very Good relationship with Contact) 8- |
| 40 |
Total Perks Cost |
| Cost |
Name |
| 14 |
Fearless |
| 14 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 8 |
Kevlar Body Armor: Armor (5 PD/5 ED) (15 Active Points); Activation Roll 14- (-1/2), IIF (-1/4) |
0 |
| 8 |
Total Powers Cost |
| Equipment |
END |
| .45 (Colt Peacemaker): Killing Attack - Ranged 2d6-1, +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4), 4 clips of 6 Charges (-1/4) |
[6] |
| Katana: Killing Attack - Hand-To-Hand 1d6+1, Reduced Endurance (1/2 END; +1/4) (25 Active Points); OAF (-1), STR Minimum 1-5 (-1/2), Real Weapon (-1/4) |
1 |
| 12 gauge sawed off: (Total: 68 Active Cost, 18 Real Cost) Killing Attack - Ranged 2 1/2d6, +1 STUN Multiplier (+1/4) (50 Active Points); STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), Reduced Penetration (-1/4), Reduced By Range (-1/4), 4 clips of 5 Charges (-1/4) (Real Cost: 10) plus +3 OCV (15 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 7) plus +1 vs Range (3 Active Points); OAF (-1) (Real Cost: 1) |
[5] |
| Cost |
Maneuver |
|
Capoeira |
| 5 |
1) Armado da Costa (spin Kick): 1/2 Phase, -2 OCV, +1 DCV, 6 1/2d6 Strike |
| 4 |
2) Bencao (front kick): 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike |
| 4 |
3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 3 |
4) Cabecade (head-butt): 1/2 Phase, +1 OCV, +0 DCV, 4 1/2d6 Strike |
| 4 |
5) Queda de Quatro: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
6) Dedeira (eye gouge): 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6 |
| 4 |
7) Queixada (crescent kick): 1/2 Phase, +2 OCV, +0 DCV, 4 1/2d6 Strike |
| 3 |
8) Arrastao (legsweep): 1/2 Phase, +2 OCV, -1 DCV, 3 1/2d6 Strike, Target Falls |
|
Kenjutsu |
| 4 |
1) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 23 STR |
| 4 |
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 23 STR to Disarm roll |
| 4 |
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike |
| 5 |
6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove |
| 5 |
7) Sacrifice Stroke: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike |
| 4 |
8) Slashing Stroke: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike |
| 5 |
9) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 23 STR to take weapon away |
| 70 |
Total Martial Arts Cost |
|