| Cost |
Name |
| 3 |
Acrobatics 13- |
| 0 |
Acting 8- |
| 3 |
Breakfall 13- |
| 3 |
Bureaucratics 13- |
| 3 |
Climbing 13- |
| 3 |
Combat Driving 13- |
| 10 |
Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers, Military Computers) 13- |
| 3 |
Concealment 13- |
| 3 |
Contortionist 13- |
| 3 |
Conversation 13- |
| 3 |
Criminology 13- |
| 3 |
Cryptography 13- |
| 3 |
Deduction 13- |
| 10 |
Defense Maneuver I-IV |
| 3 |
Fast Draw 13- |
| 3 |
Forensic Medicine 13- |
| 2 |
Forgery (Documents) 13- |
| 3 |
Interrogation 13- |
| 3 |
Linguist |
| 0 |
1) Language: English (idiomatic) |
| 3 |
2) Language: Italian (idiomatic) |
| 3 |
3) Language: Latin (idiomatic) |
| 3 |
PS: Demon Hunter 13- |
| 3 |
Paramedics 13- |
| 5 |
Rapid Attack (HTH) |
| 3 |
Scholar |
| 2 |
1) KS: Dark Ceremonies 13- |
| 2 |
2) KS: Demon Lords 13- |
| 2 |
3) KS: History 13- |
| 2 |
4) KS: Holy Relics 13- |
| 2 |
5) KS: Kenjutsu 13- |
| 2 |
6) KS: Literature 13- |
| 2 |
7) KS: Lycanthropes 13- |
| 2 |
8) KS: Major Demons 13- |
| 2 |
9) KS: Minor Demons 13- |
| 2 |
10) KS: Occultism 13- |
| 2 |
11) KS: Religious Ceremonies 13- |
| 2 |
12) KS: Religious Dogma 13- |
| 2 |
13) KS: Research 13- |
| 2 |
14) KS: The Undead 13- |
| 2 |
15) KS: Theology 13- |
| 2 |
16) KS: Vampires 13- |
| 3 |
Shadowing 13- |
| 3 |
Sleight Of Hand 13- |
| 3 |
Stealth 13- |
| 3 |
Streetwise 13- |
| 14 |
Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Desert, Mountain, Underground, Urban) 13- |
| 4 |
TF: Common Motorized Ground Vehicles, Riding Animals, Two-Wheeled Motorized Ground Vehicles |
| 3 |
Tactics 13- |
| 3 |
Tracking 13- |
| 3 |
Traveler |
| 2 |
1) AK: Europe 13- |
| 2 |
2) AK: Great Britain 13- |
| 2 |
3) AK: The United States 13- |
| 2 |
4) CK: London 13- |
| 2 |
5) CK: New York City 13- |
| 2 |
6) CK: Paris 13- |
| 10 |
Two-Weapon Fighting (HTH) |
| 4 |
WF: Common Melee Weapons, Small Arms |
| 30 |
+6 with DCV |
| 15 |
+5 with Kenjutsu |
| 229 |
Total Skills Cost |
| Cost |
Name |
| 10 |
Reputation: Bane of Demons (The Occult World) 14-, +5/+5d6 |
| 10 |
Computer Link |
| 15 |
Money: Filthy Rich |
| 27 |
Contact: Interpol (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) 11- |
| 39 |
Contact: The Holy Father (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) 15- |
| 6 |
Fringe Benefit: Champion of the Faith Notes: The Madgalena holds a highly unusual position in the Catholic church. Naturally, being a woman, she is not ordained neither is she a nun but her rank as Champion of the Faith places her somewhere around the level of archbishop. Her ambiguous place in the Church's hierarchy has not changed in 2000 years as the Church still see her as the Mary Magdalene of the Bible and hence she will never be more then a lay person. |
| 1 |
Fringe Benefit: International Driver's License |
| 1 |
Fringe Benefit: Passport |
| 1 |
Fringe Benefit: Right Of Shelter (any Catholic church, parish, etc.) |
| 5 |
Fringe Benefit: Diplomatic Immunity: Ambassador to Vatican City |
| 115 |
Total Perks Cost |
| Cost |
Name |
| 9 |
Ambidexterity (no Off Hand penalty) |
| 12 |
Combat Luck (6 PD/6 ED) |
| 25 |
Combat Sense (Analyze, Discriminatory) 13- |
| 18 |
Danger Sense (immediate vicinity, out of combat, Function as a Sense); Only works on demons (-1/2) 13- |
| 16 |
Lightning Reflexes: +16 DEX to act first with All Actions; Only against demons (-1/2) |
| 3 |
Lightsleep |
| 83 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
|
Equipment | |
| 16 |
1) Katana (Holy): Killing Attack - Hand-To-Hand 2d6, Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum (-1/2), Real Weapon (-1/4) | 0 |
| 5 |
2) Katana: 2nd (Holy): Killing Attack - Hand-To-Hand 2d6, Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum (-1/2), Real Weapon (-1/4) | 0 |
| 8 |
3) Ballistic Cloth Costume: Damage Resistance (10 PD/10 ED); IIF (-1/4) | 0 |
| 8 |
4) Holy Water: Change Environment: 'Holy Ground etc.' 1" radius, +5 Points of Damage, Long-Lasting 20 Minutes; 4 clips of 1 Charge (-1 1/4), Conditional Power Only affects things that take damage from Holy objects (-1), IIF Expendable (Easy to obtain new Focus; -1/4) | [1] |
| 6 |
5) Swingline: Swinging 20"; 1 Recoverable Charge (-1 1/4), OAF (-1), no Noncombat movement (-1/4) | [1 rc] |
| 4 |
6) Cape: Gliding 10"; OAF (-1), no Noncombat movement (-1/4) | 0 |
| 47 |
Detect Evil Creatures: Detect Evil creatures 18- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting, Tracking | 0 |
| 22 |
Holy Aura: Change Environment 1" radius, -4 OCV, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Only affects evil creatures (-1/2), Always On (-1/2) | 0 |
| 16 |
Strength of Will: Mental Defense (20 points total) | 0 |
| 15 |
The Blessing of God: Elemental Control, 60-point powers, all slots Only When Serving The God's Purposes (-1/2), Only against demonic or evil magical attacks (-1/2) | |
| 13 |
1) Physical Damage Reduction, Resistant, 75%; Costs Endurance (Only Costs END to Activate; -1/4) | 6 |
| 13 |
2) Energy Damage Reduction, Resistant, 75%; Costs Endurance (Only Costs END to Activate; -1/4) | 6 |
| 13 |
3) Mental Damage Reduction, 75%; Costs Endurance (Only Costs END to Activate; -1/4) | 6 |
| 12 |
The Hand of God: Healing BODY 3d6; Increased Endurance Cost (x3 END; -1), Only When Serving The God's Purposes (-1/2) | 9 |
| 12 |
Turn Undead: +60 PRE; Only To Make Presence Attacks (-1), Only Works Against Undead Creatures (-1), Will only cause them to flee (-1), Extra Time (Full Phase, -1/2), Only When Serving The God's Purposes (-1/2) | |
| 10 |
Divine Favor: Luck 3d6; Only When Serving The God's Purposes (-1/2) | 0 |
| 10 |
Deadly Blow, : HKA 2d6; OAF (Holy Katanas; -1), Only against Evil creatures (-1/2), No STR Bonus (-1/2) | 3 |
| 5 |
Courage of Faith: +10 PRE; Defense only (-1) | |
| 235 |
Total Powers Cost |
| Cost |
Maneuver |
|
Kenjutsu |
| 4 |
1) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 60 STR |
| 4 |
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 60 STR to Disarm roll |
| 4 |
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +8 DC Strike |
| 5 |
6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +6 DC +v/5; FMove |
| 5 |
7) Sacrifice Stroke: 1/2 Phase, +1 OCV, -2 DCV, Weapon +10 DC Strike |
| 5 |
8) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +10 DC Strike |
| 5 |
9) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 60 STR to take weapon away |
| 0 |
10) Weapon Element: Blades |
| 1 |
11) Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only) |
| 24 |
12)
+6 HTH Damage Classes |
| 65 |
Total Martial Arts Cost |
|