Silverfist
Character Name: Silver Fist
Alternate Identities: Joe Montgomery
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
29 DEX 10 57 29 15- OCV 10 DCV 10
28 CON 10 36 28 15-
15 BODY 10 10 15 12-
13 INT 10 3 13 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
6 PD 6 0 6/23 6/23 PD (0/17 rPD)
6 ED 6 0 6/23 6/23 ED (0/17 rED)
6 SPD 3.9 21 6 Phases: 2, 4, 6, 8, 10, 12
18 REC 12 12 18
60 END 56 2 60
58 STUN 44 14 58
6" Running 6 0 6"/16"
2" Swimming 2 0 2"
6" Leaping 6 0 6" 180 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 35
Spent: 35
Unspent: 0
Base Points: 200
Disad Points: 120
Total Points: 355
MOVEMENT
Type Total
Run (6) 6"/16"
Swim (2) 2"
H. Leap (6") 6"
V. Leap (3") 3"
DEFENSES
Type Amount
Physical Defense 6/23
Res. Phys. Defense 0/17
Energy Defense 6/23
Res. Energy Defense 0/17
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels: +4 with Boxing
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Clinch 1/2 -1 -1 Grab Two Limbs, 40 STR for holding on
Cross 1/2 +0 +2 8d6 Strike
Hook 1/2 -2 +1 10d6 Strike
Jab 1/2 +2 +1 Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Cyborg: Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
20 Hunted: Seven Horsemen: 8- (Occasionally), More Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish
20 Hunted: Master Control: 8- (Occasionally), More Powerful, NCI, Harshly Punish
5 Physical Limitation: No Sense of Taste/Smell Infrequently, Slightly Impairing
20 Psychological Limitation: Overconfident Common, Total
15 Psychological Limitation: Touchy About Looks Very Common, Moderate
30 Vulnerability: Electrical Attacks: 1 1/2 x STUN Very Common
120 Total Disadvantages Cost

Character Name: Silver Fist
Alternate Identities: Joe Montgomery
Player Name: NPC
SKILLS
Cost  Name
3 Combat Driving 15-
3 Combat Piloting 15-
8 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 12-
3 Forensic Medicine 12-
0 Language: English (idiomatic)
3 Paramedics 12-
3 Security Systems 12-
3 Streetwise 12-
3 Teamwork 15-
12 +4 with Boxing
41 Total Skills Cost
 
POWERS
Cost  Power END
34 Body Armor: Armor (17 PD/17 ED); Activation (-1/2) 0
20 Power Assisted Legs: Running +10" (6"/16" total) 2
15 Radar System: Radar (Radio Group) 0
12 Built-in Comm Unit: High Range Radio Perception (Radio Group) 0
10 Penetrating Scan: N-Ray Perception (Sight Group) 0
10 Built-in Rebreather: Life Support (Self-Contained Breathing) 0
9 Built-in Insulation: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) 0
5 Built-in Polarization: Sight Group Flash Defense (5 points) 0
115 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Boxing
4
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
3
2) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on
4
3) Cross: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike
5
4) Hook: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike
3
5) Jab: 1/2 Phase, +2 OCV, +1 DCV, Strike
19 Total Martial Arts Cost

Character Name: Silver Fist
Alternate Identities: Joe Montgomery
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 1"
Weight: 189 lbs
Description:
Silverfist's cyborg prosthetics are a gleaming silver, with gold solar collectors and a forbidding crimson faceplate. He is often seen riding an ordinary motorcycle while on patrol.
BACKGROUND
Joe Montgomery was living the good life.  He was the favorite for the upcoming middleweight champion-ship fight and had been offered several roles in commercials, with a lot of promised cash. And now he was driving his new imported Jaguar up the winding roads of the California coast, with the wind whipping through his hair and his favorite band piping through the tape deck. Yes, Joe had it good. Until the accident. A large semi swung into Joe's lane, sending Joe through the side barrier and over the cliff. When he arrived at the hospital in a coma, the doctors discovered that the damage to his spine and limbs was too extensive for even the slightest hope. It was doubtful Joe would even survive the night. As chance would have it, a villain named PsiBorg chose that very evening to visit the hospital. PsiBorg, an evil robot housing a powerful human brain, was in desperate need of a new host body, and hoped to find that body in the local emergency room. Having stormed the hospital, PsiBorg discovered Joe's shattered form. The villain believed that Joe's injuries would make his task easier, since the necessary cyborg prosthetics could be easily implanted. With Joe gripped tight in his metallic claws, PsiBorg fled into the night.  The procedure was harder than PsiBorg and his team of hired scientists expected. Their experience had been in robotics, but altering the human form into cyborg compatibility was an entirely different matter. Upon completion of the process, they decided to revive Joe and verify the stability of the neural connections before transplanting PsiBorg's brain. But Joe came out of it fighting; using his new strength he tore through the lab in a confused frenzy. Joe escaped and examined himself. Realizing that he could never live normal life again and that his dreams of being a boxing champion were forever gone, Joe decided to join the ranks of costumed Crimefighter as Silverfist.
POWERS/TACTICS
Silverfist's cyborg prosthetics simply enhance Joe's formidable boxing prowess. He can now punch through brick walls instead of sand-filled bags. Additionally, Silverfist's cranial casing has been equipped with a variety of sensory devices, including Radar and X-Ray vision. In battle, Silverfist is a fighting frenzy. He gets a thrill out of throwing around automobiles, but realizes that his jab (Martial Punch) and hook (Martial Kick) are his most effective attacks. If heis not under the strict supervision of his teammates, Silverfist willleap into combat at the slightest insult.
PERSONALITY/MOTIVATION
Silverfist is a tough, streetwise man who has not yet realized his limitations. He often charges into battle without thinking of the possible consequences, and is a constant source of irritation to his teammates. Joe has always enjoyed a good brawl, and now he can use his boxing skills on a super powered level. He views the world as black or white; either something is right or it is wrong, and there's never any point in arguing the matter. He doesn't blink at unusual circumstances, figuring that nothing could surprise anyone who runs around with winged aliens and spooky magicians. His aggressive attitude has surprised many villains and would-be terrorists, but his recklessness often results in massive property damage and danger to bystanders.
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