Quasar
Character Name: Quasar
Alternate Identities: Dayn
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
26 DEX 10 48 26 14- OCV 9 DCV 9
23 CON 10 26 23 14-
12 BODY 10 4 12 11-
13 INT 10 3 13 12- PER Roll 12-
13 EGO 10 6 13 12- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
14 COM 10 2 14 12-
25 PD 4 21 25 25 PD (25 rPD)
25 ED 5 20 25 25 ED (25 rED)
6 SPD 3.6 24 6 Phases: 2, 4, 6, 8, 10, 12
15 REC 9 12 15
66 END 46 10 66
50 STUN 33 17 50
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 4 0 3 1/2" 206 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 97
Spent: 97
Unspent: 0
Base Points: 200
Disad Points: 200
Total Points: 497
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (4") 3 1/2"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 25
Res. Phys. Defense 25
Energy Defense 25
Res. Energy Defense 25
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +4 with Energy Blast
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Winged Humanoid: Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses
30 Berserk: If Caged or Bound Uncommon, go 11-, recover 8-
30 Enraged: If Innocents Hurt Very Common, go 11-, recover 8-
30 Hunted: Firewing: 14-, More Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish
25 Hunted: Seven Horsemen: 11-, More Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish
20 Psychological Limitation: Code Against Killing Common, Total
15 Psychological Limitation: Loves Publicity Common, Strong
15 Public Identity: Dayn: Frequently (11-), Major
10 Vulnerability: Chemical Attacks: 1 1/2 x BODY Common
20 Vulnerability: Chemical Attacks: 2 x STUN Common
200 Total Disadvantages Cost

Character Name: Quasar
Alternate Identities: Dayn
Player Name: NPC
SKILLS
Cost  Name
2 AK: Bay Area 11-
0 Acting 8-
3 Bureaucratics 12-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
3 Language: English (completely fluent)
0 Language: N'gaian (idiomatic)
0 Paramedics 8-
0 Persuasion 8-
2 SS: Alien technology 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Small Motorized Ground Vehicles
3 Tactics 12-
3 Teamwork 14-
15 +3 with Flight / Gliding
8 +4 with Energy Blast
39 Total Skills Cost
PERKS
Cost  Name
3 Fringe Benefit: Member of the Protectors
3 Total Perks Cost
 
POWERS
Cost  Power END
75 Photonic Powers: Multipower, 75-point reserve, all slots Requires At Least A Minimal Light Source (+0)
7u
1) Photonic Blast: Energy Blast 15d6
7
7u
2) Light Burst: Sight Group Flash 7d6, Area Of Effect (4" Radius; +1)
7
6u
3) Light form: Desolidification , Reduced Endurance (0 END; +1/2)
0
27 Wings: Multipower, 40-point reserve, all slots Foulable (-1/2)
5m
1) Flight 20"
4
3m
2) Gliding 20"
0
46 Alien Physiology: Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) 0
25 Alien Physiology: Damage Resistance (25 PD/25 ED) 0
15 Sharp Eyes: +10 versus Range Modifier for Sight 0
10 Light Form: Faster-Than-Light Travel (2 Light Years/year); Linked (Light form; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; -1/4) 0
7 Comm Earpiece: Radio Perception/Transmission (Radio Group); IIF (-1/4), Not in water (-1/4) 0
6 Protected Eyes: Sight Group Flash Defense (6 points) 0
5 Increased Spectal Vision: Ultraviolet Perception (Sight Group) 0
5 Wings: Extra Limbs (5) 0
249 Total Powers Cost

Character Name: Quasar
Alternate Identities: Dayn
Player Name: NPC
APPEARANCE
Hair Color: Golden
Eye Color: Yellow
Height: 6' 2"
Weight: 160 lbs
Description:
In battle, Quasar wears an ornate white uniform with starry black sleeves and leggings. The trimming on his boots and gloves is bright gold, as is his hair and glowing eyes. His wings are a soft white.
BACKGROUND
For as long as recorded history, Dayn's people had been slaves to the N'gai, a decadent race of powerful beings. But Dayn was one of the fortunate ones - his master, a champion gladiator named Firewing, had grown to like him and treated him with the smallest degree of dignity. Dayn was allowed to listen to his master's strategies and plans. He was even permitted to speak directly to Firewing. And when Firewing discovered Dayn's photokinetic abilities, he chose to train his slave to use the powers for more than mere light shows. Firewing wanted to make Dayn into a warrior. After six stellar cycles of intensive training, Dayn had developed tremendous control over his abilities. Not only could he project light in powerful blasts, but he could even transform his whole being into pure photo-kinetic energy. And when his master was appointed to search for a new planet for their dying race, Dayn was allowed to go along as Firewing's personal servant. Yet, upon the discovery of Earth, Dayn saw something that he had only dreamed of; freedom. The people of this shining green orb were independent and emancipated. In his excitement, Dayn knew that he could not allow Firewing to destroy this noble species, so he escaped his master to warn them. Eventually, he joined with other powerful beings and defeated Firewing in an awesome battle. The group decided to stay together, and Dayn found himself a new home. Dayn has since taken the name "Quasar," and has learned the native language well. Today, Quasar is a household name through-out the Bay Area. He has had numerous appearances on talk shows, and has recently completed the movie version of his life story. Kids can buy Quasar dolls, play Quasar video games and watch the Quasar adventure cartoon on Saturday mornings.
POWERS/TACTICS
Quasar is a living source of photo-kinetic power. He can absorb the light around himself and transform it into incredible energy. This energy can then be shot in pulses of blinding light, in glowing bolts of energy, or in a molecular transformation. In combat, Quasar will usually take to the air, using his high vantage point to direct the battle. When personally engaged, Quasar utilizes his Flash attacks and photonic blasts carefully. On rare occasions Quasar will dive at an opponent, building to full downward velocity with his Flight in conjunction with his flying skill levels, and perform a Move Through.
PERSONALITY/MOTIVATION
Quasar sees earth as an absolute paradise, and enjoys both the hustle and bustle of a crowded city full of unique, free people, as well as the breath taking beauty of a brilliant, silent sunrise. He loves being around others, especially children, and sees all life as having immeasurable value. However, Quasar is determined not to let this planet fall into the same decadent trends as his previous home world, and he fights evil with an unmatched ferocity. His years of serving Firewing taught him the intricacies of battle strategy, and it is this talent that leads the Protectors. He knows when to fight and when to flee, and holds weekly training sessions with the other Protectors to hone their skills.
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