Huntsman
Character Name: Huntsman
Alternate Identities: Wayne Savage
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
18 DEX 10 24 18 13- OCV 6 DCV 6
18 CON 10 16 18 13-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
12 COM 10 1 12 11-
8 PD 4 4 8/22 8/22 PD (0/14 rPD)
8 ED 4 4 8/22 8/22 ED (0/14 rED)
5 SPD 2.8 22 5 Phases: 3, 5, 8, 10, 12
15 REC 8 14 15
36 END 36 0 36
45 STUN 28 17 45
6" Running 6 0 6"/11"
2" Swimming 2 0 2"/7"
3" Leaping 4 0 3 1/2" 123 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 17
Spent: 17
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 367
MOVEMENT
Type Total
Run (6) 6"/11"
Swim (2) 2"/7"
H. Leap (4") 3 1/2"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 8/22
Res. Phys. Defense 0/14
Energy Defense 8/22
Res. Energy Defense 0/14
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +8 with Ranged Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 DNPC: Michael Savage; Son 8- (Infrequently) (Incompetent)
15 DNPC: Mindy Savage; Daughter 8- (Infrequently), Incompetent
10 DNPC: Jessica Savage; Wife 8- (Infrequently), Normal
25 Hunted: Seven Horsemen: 11-, More Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish
25 Hunted: Red Doom: 11-, More Powerful, NCI, Harshly Punish
20 Psychological Limitation:: Highly Competitive Common, Total
15 Psychological Limitation: Hatred of guns Very Common, Moderate
15 Secret Identity: Wayne Savage: Frequently (11-), Major
10 Vulnerability: Ego Attacks: 1 1/2 x STUN Common
150 Total Disadvantages Cost

Character Name: Huntsman
Alternate Identities: Wayne Savage
Player Name: NPC
SKILLS
Cost  Name
0 AK: Native Country 8-
3 Acrobatics 13-
0 Acting 8-
0 Climbing 8-
3 Combat Driving 13-
3 Combat Piloting 13-
6 Computer Programming (Computer Networks, Personal Computers, Mainframes and Supercomputers) 13-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
3 Demolitions 13-
3 Gadgeteering 13-
3 Inventor 13-
0 Language: English (Idiomatic)
1 Language: Russian (basic conversation)
5 PS: Hunter 15-
3 Paramedics 13-
0 Persuasion 8-
0 Shadowing 8-
3 Stealth 13-
0 Stealth 8-
9 TF: Common Motorized Ground Vehicles, Hanggliding, Helicopters, Jetskis, Skiing (snow), Skiing (water), Small Motorized Boats, Small Planes, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles
3 Teamwork 13-
40 +8 with Ranged Combat
88 Total Skills Cost
PERKS
Cost  Name
3 Fringe Benefit: Member of the Protectors
15 Money: Filthy Rich
18 Total Perks Cost
 
POWERS
Cost  Power END
43 Crossbow and Bolts: Multipower, 70-point reserve, all slots 32 Charges (+1/4); all slots OAF (-1)
3u
1) Electric Bolt: Energy Blast 14d6
0
3u
2) Sonic Bolt: Energy Blast 9d6+1, Armor Piercing (+1/2)
0
3u
3) Napalm Bolt: Energy Blast 9d6+1, Explosion (+1/2)
0
3u
4) Gas Bolt: Energy Blast 7d6, No Normal Defense (Gas Mask or Self-contained Breathing; +1)
0
3u
5) Webbing Bolt: Entangle 7d6, 7 DEF, Entangle Damage: Entangle Takes Damage (+0)
0
3u
6) Flare Bolt: Sight Group Flash 14d6
0
3u
7) Razor Bolt: RKA 3d6, Armor Piercing (+1/2)
0
28 Battlesuit: Armor (14 PD/14 ED); OIF (-1/2) 0
15 Lucky As Hell: Luck 3d6 0
10 Trained Runner: Running +5" (6"/11" total) 1
7 Comm Earpiece: Radio Perception/Transmission (Radio Group); IIF (-1/4), Not in water (-1/4) 0
5 Swim Training: Swimming +5" (2"/7" total) 1
3 Swing Line: Swinging 10"; 1 Recoverable Charge (-1 1/4), OAF (-1) [1 rc]
3 Polarized Visor: Sight Group Flash Defense (5 points); OIF (-1/2) 0
3 Polarized Visor: Ultraviolet Perception (Sight Group); OIF (-1/2) 0
138 Total Powers Cost

Character Name: Huntsman
Alternate Identities: Wayne Savage
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 0"
Weight: 176 lbs
Description:
He has chosen a costume of Kelly green and silver, reminiscent of Robin Hood, with solid gold bands about his upper arms, wrists, waist, and boots.
BACKGROUND
Wayne Savage struggled hard to break the ropes which bound his hands to the metal stairway, but was too weak from the beatings. He had been held captive for at least three days, and every fiber of his body was in agony. Beyond the ringing in his ears he heard the question again, "Where is the code?!" Apparently, his parents had smuggled some code in from eastern Europe shortly before their "accidental" deaths in an auto collision. Wayne had heard about their deaths while on one of his Safari hunts in Africa, but he had no idea that they may have been involved with any kind of covert operations. He had quickly packed up his equipment, including the custom designed crossbow which had made him famous, and headed for the airport to fly home. But Wayne never made it to the airport; he was abducted in route by three strong men with Russian accents who injected him with a drug that knocked him unconscious. For three days he had been telling them that he had no knowledge of any "code," but the interrogation continued, and Wayne Savage began to think that his life would end there in that hot, dreary place. Suddenly the room grew icy cold and dark mists began to swirl about Wayne's tormentors. A cloaked figure appeared in the room and gestured toward the agents. The Soviets became dizzy and quickly dropped off into a deep slumber. "Who ... are you?" Wayne gasped. "How'd you know I was here?" "My name is Dr. Eric Wraithe, and evil rarely escapes my notice," came the solemn reply. "Actually, I have been searching for you for several days. You see, I have heard of your skill with your specialized crossbow, and I wish to make you a remarkable offer. The Protectors have need of your ability." Dr. Wraithe proceeded to discuss the unbelievable skill which Wayne had mastered, and suggested that he take on a new identity as a crusader for justice. Attracted by the promise of adventure, Wayne agreed, and the Huntsman was born. Utilizing the resources of his family's multi-billion dollar industry, the Savage Corporation (SavCo.), Wayne constructed an arsenal of powerful weaponry for use with his customized crossbow.
Mr. Savage is currently the major financial contributor to the Protectors; it was his money that allowed them to open up the training academy. In addition, the Huntsman has been given the specific responsibility of maintaining and piloting the Skycruiser. Three years ago, Wayne gave up the some of the playboy life style to marry his beautiful girlfriend, Jessica. And just four months ago, Wayne became the proud father of twin babies, Michael and Mindy.
POWERS/TACTICS
The Huntsman has spent years perfecting his ability as a hunter in the wilds of Africa and South America. He has also developed a highly-specialized crossbow, capable of discharging gadget-equipped bolts with amazing accuracy. In battle,Wayne will often take a high position and fire at targets below him. His biggest weakness is hand-to-hand combat, and Wayne will avoid it whenever possible. The Huntsman is very selective with his bolts, using flare and explosion missiles to eliminate agents and his various Energy Blasts for more powerful opponents.
PERSONALITY/MOTIVATION
As a businessman, Wayne Savage is the stereotypical "yuppie." He is motivated by financial concerns, drives a silver BMW, dresses according to GQ, and is always seen at the "right" parties. As the Huntsman, Wayne plays out his fantasies of being a swashbuckler. He frequently uses lines on old movies, and never misses a chance to swing into action from a rope. The Huntsman often views his participation in the Protectors as a sort of game; he does not realize the kind of deadly danger that he is actually facing. To Wayne, everything will have a happy ending somehow.
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