Gem
Character Name: Gem
Alternate Identities: Nezera Haddad
Player Name: Domma
CHARACTERISTICS
Val Char Base Points Total Roll Notes
12 STR 10 2 12 11- HTH Damage 2d6+1 END [1]
19 DEX 10 27 19 13- OCV 6 DCV 6
17 CON 10 14 17 12-
12 BODY 10 4 12 11-
18 INT 10 8 18 13- PER Roll 13-
20 EGO 10 20 20 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
20 COM 10 5 20 13-
7 PD 2 5 7 7 PD (0 rPD)
4 ED 3 1 4 4 ED (0 rED)
3 SPD 2.9 1 3 Phases: 4, 8, 12
7 REC 5 4 7
36 END 34 1 36
29 STUN 27 2 29
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 104 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 64
Spent: 64
Unspent: 0
Base Points: 75
Disad Points: 75
Total Points: 214
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 7
Res. Phys. Defense 0
Energy Defense 4
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Coup de pied bas (low kick) 1/2 +0 +2 4d6 Strike
Coup de pied chasse (side kick) 1/2 -2 +1 6d6 Strike
Crochet (Hook) 1/2 +2 +0 4d6 Strike
Disarm 1/2 -1 +1 Disarm; 22 STR to Disarm roll
Direct (Jab/Cross) 1/2 +1 +3 2d6 Strike
Footsweep 1/2 +2 -1 3d6 Strike, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Psychological Limitation: Overconfident (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
15 Social Limitation: Secret ID (Frequently, Major)
15 Susceptibility: Alcohol 2d6 INT drain per Minute (Common)
15 Watched: The Network 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
75 Total Disadvantages Cost

Character Name: Gem
Alternate Identities: Nezera Haddad
Player Name: Domma
SKILLS
Cost  Name
3 Acrobatics 13-
3 Acting 13-
3 Breakfall 13-
3 Bribery 13-
3 Bureaucratics 13-
2 CK: Los Angeles 11-
3 Concealment 13-
3 Contortionist 13-
3 Disguise 13-
3 Fast Draw 13-
2 KS: Savate 11-
0 Language: Arabic (idiomatic)
5 Language: English (idiomatic)
3 Lockpicking 13-
2 PS: Dancer 11-
3 Seduction 13-
3 Ventriloquism 13-
4 WF: Blades, Cane, Handguns, Thrown Knives
51 Total Skills Cost
PERKS
Cost  Name
15 Money: Filthy Rich
15 Total Perks Cost
TALENTS
Cost  Name
9 Ambidexterity (no Off Hand penalty)
4 Speed Reading (x10)
13 Total Talents Cost
 
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Savate
4
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Coup de pied bas (low kick): 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike
5
3) Coup de pied chasse (side kick): 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike
4
4) Crochet (Hook): 1/2 Phase, +2 OCV, +0 DCV, 4d6 Strike
4
5) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 22 STR to Disarm roll
5
6) Direct (Jab/Cross): 1/2 Phase, +1 OCV, +3 DCV, 2d6 Strike
3
7) Footsweep: 1/2 Phase, +2 OCV, -1 DCV, 3d6 Strike, Target Falls
1
8) Weapon Element: Blades
1
9) Weapon Element: Clubs (Cane)
31 Total Martial Arts Cost

Character Name: Gem
Alternate Identities: Nezera Haddad
Player Name: Domma
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 7"
Weight: 220 lbs
Description:
Nezera Haddad has shoulder length, wavy, dark brown hair. Her pale blue eyes contrast with her heritage but her rich olive tone skin makes up for it. Her perfect American accent makes all think her born and raised in the States.
When in Gem I.D she wears a blonde wig of pale blonde it is secured to her by a head piece that hugs it on even when back flipping. Her face is masked only by the veil covering her mouth. Most men don't get that far up her body to notice, due to the dance costume of a belly dancer she wears. She speaks in a heavy Arabic accent. 
BACKGROUND
Nezera Haddad was born to a wealthy sheik of the middle east. Her father loved his only child so much that she was sent to the Untied States for education that was not allowed to the females of his country. Her mother, who died in childbirth, was an American born Syrian and thus she held dual citizenship. 
She fast became the social attraction in the High society circles. She took on small acting parts in local plays as well as dance parts, to keep from dying of boredom. When her father passed on she was his only heir. Though only seventeen she was now in control of a vast fortune. To return to the old country was to loose everything.
Life of the idle rich was boring to her. She wanted excitement and thrills. One night after a masquerade ball two men tried to rob her. She jumped into action. She took them out with the combination of dance and martial arts that she had studied from the moment she arrived in the U.S. From that night she knew what she wanted.
POWERS/TACTICS
PERSONALITY/MOTIVATION

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