|
Character Name: Dr. Eric Wraithe Alternate Identities: Eric Wraithe Player Name: NPC |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||
| APPEARANCE | |||
| Hair Color: | Brown | ||
| Eye Color: | Brown | Height: | 6' 1" |
| Weight: | 183 lbs | ||
| Description: | |||
| Frequently, Dr. Wraithe will wear his normal street clothes while on duty, preferring casual slacks and bulky sweaters. His official uniform consists of a deep blue tunic, grey leggings and sleeves and white boots, belt and cloak. He wears an enormous blue gemstone broach on his cloak, and this is often mistaken as some sort of magical focus. In the past Dr. Wraithe has taken advantage of this fact, feigning weakness upon its removal while awaiting a chance to backstab his opponent. | |||
| BACKGROUND | |||
|
Eric Wraithe, a young soldier from Liverpool, was just nineteen when stray shrapnel killed him some-where in a muddy trench in Europe. He had been fighting with
the Yanks in WWI, giving his all against the German threat. But now, he was dead. Or was he? His eyes opened upon a dark and musty place, lit only by a flickering candlestick. The Voice which pierced the gloom sounded ancient and
foreboding. "Eric Wraithe, you have been chosen as my new apprentice. I snatched you from the clutches of death, and you will repay me with your service. To disobey me is to perish." Eric shuddered at this bewildering nightmare. The Voice soon manifested itself as an ancient man, cloaked in scarlet and indigo. His breath was like the stale air in a forgotten tomb, and his clawed touch was that of a corpse. Eric had no idea of how long he was in that place - it seemed like centuries. The arcane creature trained Eric in the mystic arts of manipulating reality, hoping that Eric would someday rule at his side. But his training was too thorough, and Eric eventually discovered the way to escape. As the Ancient One swore revenge for the efforts he had wasted on an "ungrateful, insignificant mortal," Eric fled back to his own world. At first, he was disoriented. It took him several hours to realize that nearly seven decades had passed since his abduction. More over, he had also moved geographically; he was now near the bustling metropolis of San Francisco. He quickly discovered that he needed money to survive, and knew that he had to prepare for the Ancient Being's retaliation. So he decided on a desperate course of action: he magically manipulated the state lottery and made himself the big winner. With his tainted winnings, Eric purchased a large mansion and began to reorient himself to this new era. He enrolled at the local university and quickly earned doctoral degrees is psychology and parapsychology. He had never actually intended to become involved with the costumed crime fighters that he read about in the newspapers. But he frequently found himself rushing to the aid of innocents in danger battling powerful megalomaniacs and other deadly criminals. Eventually he joined with a group of other champions and helped to form the Protectors. |
|||
| POWERS/TACTICS | |||
| When it comes to combat, Dr. Wraithe trusts Quasar's judgment as leader and follows established tactics to the letter. When left to his own discretion Dr. Wraithe operates very methodically. He will begin by blinding his enemies with a flash attack. He will then choose an attack to bypass his opponent's defenses. He will attack brawny musclemen with his Ego powers, martial artists with Telekinetic grabs and slams, and Energy Blasters with his own mystic force blast. The team recognizes and appreciates Dr. Wraithe's insights and abilities, and has come to depend heavily on the flexibility of his powers. | |||
| PERSONALITY/MOTIVATION | |||
| Dr. Wraithe is a grim and moody individual. The rest of the team often feels uncomfortable in his presence; it is clear that he is being hunted by an ancient threat from another realm, and this tends to make the Protectors jumpy when dealing with the supernatural. Eric's mindset is still consistent with the 1910's; he is appalled by the sharp decline in "morality" since he has been away. He usually can be found locked up in his mansion accompanied only by his very brave butler, Wentworth. | |||