Brainstorm
Character Name: Brainstorm
Alternate Identities: Kent Hampton
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
26 DEX 10 48 26 14- OCV 9 DCV 9
33 CON 10 46 33 16-
12 BODY 10 4 12 11-
18 INT 10 8 18 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
20 PRE 10 10 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
7 PD 4 3 7/30 7/30 PD (0/23 rPD)
7 ED 7 0 7/31 7/31 ED (0/24 rED)
5 SPD 3.6 14 5 Phases: 3, 5, 8, 10, 12
20 REC 11 18 20
70 END 66 2 70
50 STUN 38 12 50
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 4 0 3 1/2" 173 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 60
Spent: 60
Unspent: 0
Base Points: 200
Disad Points: 145
Total Points: 405
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (4") 3 1/2"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 7/30
Res. Phys. Defense 0/23
Energy Defense 7/31
Res. Energy Defense 0/24
Mental Defense 11
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +3 with Elemental Control
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Dependence: Ego-drug (-20 Active Points from Psycho-Kinentic Powers), Uncommon, 1 Day
15 Hunted: Seven Horsemen: 8- (Occasionally), More Powerful, Harshly Punish
15 Hunted: PSI: 8- (Occasionally), More Powerful, Harshly Punish
10 Physical Limitation: Asthma Infrequently, Greatly Impairing
10 Psychological Limitation: Hunts PSI Uncommon, Strong
10 Psychological Limitation: Contempt for other Egoists Uncommon, Strong
15 Psychological Limitation: Immature Very Common, Moderate
10 Reputation: Protector Egoist, Frequently (11-)
15 Secret Identity: Kent Hampton: Frequently (11-), Major
15 Social Limitation: Socially enept (Frequently, Major)
20 Vulnerability: Gas/Wind Attacks: 2x STUN Common
145 Total Disadvantages Cost

Character Name: Brainstorm
Alternate Identities: Kent Hampton
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English (Idiomatic)
3 Traveler
1
1) AK: Bay Area 11-
1
2) CK: Oakland 11-
1
3) CK: Richmond 11-
1
4) CK: San Francisco 11-
0 Paramedics 8-
0 Persuasion 8-
0 PS: Sociologist 11-
0 Shadowing 8-
0 Stealth 8-
3 Stealth 14-
3 Teamwork 14-
0 TF: Small Motorized Ground Vehicles
15 +3 with Elemental Control
28 Total Skills Cost
PERKS
Cost  Name
3 Fringe Benefit: Member of the Protectors
3 Total Perks Cost
 
POWERS
Cost  Power END
28 Psycho-Kinetic Powers: Elemental Control, 70-point powers, all slots IIF (-1/4)
28
1) Who's Around: Mind Scan 14d6
7
28
2) What Do They Know: Telepathy 14d6
7
28
3) How Can I Hurt Them: Ego Attack 7d6
7
28
4) Where Can I Move This: Telekinesis (40 STR), Fine Manipulation
7
28
5) Can't Hurt Me: Force Field (23 PD/24 ED), Reduced Endurance (0 END; +1/2)
0
20 Mental Screen: Mental Defense (11 points total), Usable By Others: Simultaneous Use (+1/2), Ranged (+1/2)0
6 Polarized Contacts: Sight Group Flash Defense (7 points); IIF (-1/4)0
7 Concealed Ear Communicator: Radio Perception/Transmission (Radio Group); IIF (-1/4), Not in water (-1/4)0
201 Total Powers Cost

Character Name: Brainstorm
Alternate Identities: Kent Hampton
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 6' 0"
Weight: 175 lbs
Description:
Brainstorm's costume consists of an ebony bodysuit with mint green boots, cuffs, and vest. The striping on the sides of the outfit, as well as his mask and belt buckle, are white.
BACKGROUND
The black van screeched around the corner, and two men with blaster pistols opened fire on the young couple walking along the sidewalk. The man was hit three times in the chest and the woman was grazed across the temple. A door slid open on the van, and large hands grasped the pair's stunned six year-old son. The door slammed shut again, sealing the boy in darkness with unknown terrors.
Thus, Kent Hampton was kidnapped by the sinister Parapsychological Studies Institute (PSI). Kent was told that he was a mutant, and that PSI would help him survive in a hostile world. What followed were eleven years of torturous testing and medical probing. Eventually the scientists at PSI developed a chemical stimulant that allowed Kent to tap his latent ego abilities. Massive doses of this drug were injected into Kent daily as his masters trained him to control his new powers. But the drug had a terrible side effect: Kent became dependent upon its daily administration to stay alive.
At the age of seventeen, Kent managed to escape the clutches of his tormenters with the secret formula of his ego-stimulating medicine. Vowing revenge, Kent adopted the identity of Brainstorm and began a career as a costumed crimefighter. After several months of working solo, Brainstorm was asked to join the Protectors as their resident egoist.
Though he is remarkably efficient in combat, Brainstorm is classically immature. His many years in captivity have left him without social skills, and he frequently makes embarrassing or hurtful remarks. Ace has a great deal of pity for Brainstorm - a feeling he has misinterpreted as affection. At the urging of Maelstrom, Brainstorm has recently begun studying sociology at the University of California at Berkeley.
At times, Kent seems to operate from pure hormones. He will often try to seduce a villainess before fighting her and may waste a phase sending crude suggestions telepathically. In his spare time, Kent likes to read trashy science fiction novels and detective magazines. Loud heavy-metal music can usually be heard blaring from his quarters, and soon, Kent hopes to move in his own set of drums.
POWERS/TACTICS
Brainstorm's own mental abilities have been enhanced tremendously by the stimulant drug he is addicted to. However, as his proficiency with psychokinetic powers has increased, so too has his conceit. Kent frequently shows contempt for other egoists, and Quasar struggles to keep Kent from "dueling" psychically. When engaged in battle, Brainstorm will usually keep his back close to a wall to prevent surprise ambushes. If possible, Brainstorm will remain in a relatively hidden location, firing his Ego Attacks at opponents until his cover is blown. Then he will begin to utilize his Telekinetic attack, grabbing one opponent and throwing him into another.
PERSONALITY/MOTIVATION
If you have questions or comments please contact