| Cost |
Name |
| 0 |
Acting 8- |
| 3 |
Climbing 12- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 2 |
KS: Criminal Law 11- |
| 2 |
KS: Protectors Inc. 11- |
| 0 |
Language: English (Idiomatic) |
| 0 |
PS: Player's Choice 11- |
| 3 |
Paramedics 11- |
| 0 |
Persuasion 8- |
| 0 |
Shadowing 8- |
| 3 |
Stealth 12- |
| 3 |
Streetwise 12- |
| 0 |
TF: Small Motorized Ground Vehicles |
| 3 |
Teamwork 12- |
| 3 |
Traveler |
| 1 |
1) AK: Bay Area 11- |
| 1 |
2) AK: East Bay 11- |
| 0 |
3) AK: Native Neighborhood 8- |
| 1 |
4) AK: San Francisco
Peninsula 11- |
| 2 |
WF: Small Arms |
| 27 |
Total Skills Cost |
| Cost |
Name |
| 1 |
Fringe Benefit: Passport |
| 1 |
Fringe Benefit: Weapon Permit |
| 2 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 35 |
Protectors Blast Pistol: Energy Blast 8d6, Autofire (3 shots; +1/4), 4 clips of 30 Charges (+1/2); OAF (-1) |
[30] |
| 15 |
Protectors Body Armor: Armor (10 PD/10 ED); OIF (-1/2), Activation Roll 14- (-1/2) |
0 |
| 12 |
Protector Flash Grenade: Sight Group Flash 5d6, Explosion (+1/2); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) |
[6] |
| 8 |
Protectors Helmet Comm: High Range Radio Perception (Radio Group); OIF (-1/2) |
0 |
| 7 |
Protectors Helmet Air Supply: Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 6 Hours (+0); OIF (-1/2) |
[1 cc] |
| 3 |
Protectors Helmet Visor: Sight Group Flash Defense (5 points); OIF (-1/2) |
0 |
| 2 |
Protectors Light-Amplifier Visor: Ultrasonic Perception (Sight Group); OIF (-1/2) |
0 |
| 82 |
Total Powers Cost |
| Cost |
Maneuver |
|
Commando Training |
| 3 |
1)
Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls |
| 4 |
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike |
| 4 |
3) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 11 |
Total Martial Arts Cost |
|