| Cost |
Name |
| 3 |
Acrobatics 14- |
| 3 |
Deduction 12- |
| 3 |
Language: English (completely fluent) |
| 4 |
Language: Japanese (idiomatic) |
| 3 |
Security Systems 12- |
| 3 |
Stealth 14- |
| 3 |
Teamwork 14- |
| 3 |
Traveler |
| 9 |
+3 with Kung Fu |
| 34 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 15 |
Super Speed: Elemental Control, 30-point powers |
|
| 15 |
1) So Fast You Can't See Her: Invisibility to Sight Group |
2 |
| 15 |
2) To Fast To Hit: Missile Deflection (Any Ranged Attack), +5 OVC with Deflection |
0 |
| 15 |
3) Super Running: Running +15" (6"/21" total) |
3 |
| 10 |
Analyze Target: Find Weakness 11- with Martial Strike |
0 |
| 10 |
Luckier Than Most: Luck 2d6 |
0 |
| 8 |
Padded Costume: Damage Resistance (12 PD/12 ED); OIF (-1/2) |
0 |
| 7 |
Comm Earpiece: Radio Perception/Transmission (Radio Group); IIF (-1/4), Not in water (-1/4) |
0 |
| 4 |
Polarized Visor: Sight Group Flash Defense (5 points); IIF (-1/4) |
0 |
| 99 |
Total Powers Cost |
| Cost |
Maneuver |
|
Martial Arts |
| 5 |
1) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 10d6 Strike |
| 4 |
2) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 12d6 Strike |
| 4 |
3) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 3d6 |
| 3 |
4) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 11d6 Strike, Target Falls |
| 4 |
5) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
6) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 60 STR to Disarm roll |
| 4 |
7) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
8) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 65 STR vs. Grabs |
| 3 |
9) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 60 STR for holding on |
| 4 |
10) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike |
| 3 |
11) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 10d6 +v/5, Target Falls |
| 4 |
12) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 5d6 NND |
| 5 |
13) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike |
| 24 |
14) +6 HTH Damage Class(es) |
| 75 |
Total Martial Arts Cost |
|