Ace
Character Name: Ace
Alternate Identities: Kimberly Yamato
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
26 DEX 10 48 26 14- OCV 9 DCV 9
23 CON 10 26 23 14-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 12-
13 EGO 10 6 13 12- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
14 COM 10 2 14 12-
23 PD 4 19 23 23 PD (12 rPD)
23 ED 5 18 23 23 ED (12 rED)
6 SPD 3.6 24 6 Phases: 2, 4, 6, 8, 10, 12
15 REC 9 12 15
60 END 46 7 60
43 STUN 32 11 43
6" Running 6 0 6"/21"
2" Swimming 2 0 2"
4" Leaping 4 0 4" 191 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 49
Spent: 49
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 399
MOVEMENT
Type Total
Run (6) 6"/21"
Swim (2) 2"
H. Leap (4") 4"
V. Leap (2") 2"
DEFENSES
Type Amount
Physical Defense 23
Res. Phys. Defense 12
Energy Defense 23
Res. Energy Defense 12
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +3 with Kung Fu
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Defensive Strike 1/2 +1 +3 10d6 Strike
Fast Strike 1/2 +2 +0 12d6 Strike
Killing Strike 1/2 -2 +0 HKA 3d6
Legsweep 1/2 +2 -1 11d6 Strike, Target Falls
Martial Block 1/2 +2 +2 Block, Abort
Martial Disarm 1/2 -1 +1 Disarm; 60 STR to Disarm roll
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Escape 1/2 +0 +0 65 STR vs. Grabs
Martial Grab 1/2 -1 -1 Grab Two Limbs, 60 STR for holding on
Martial Strike 1/2 +0 +2 12d6 Strike
Martial Throw 1/2 +0 +1 10d6 +v/5, Target Falls
Nerve Strike 1/2 -1 +1 5d6 NND
Offensive Strike 1/2 -2 +1 14d6 Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 DNPC: Brenda Gibson: 8- (Infrequently), Normal
10 Distinctive Features: Detects As A Mutant Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Technology Or Major Effort
20 Hunted: Genocide: 8-, More Powerful, NCI, Harshly Punish
20 Hunted: Viper: 8-, More Powerful, NCI, Harshly Punish
15 Hunted: Seven Horsemen: 8- (Occasionally), More Powerful, Harshly Punish
5 Phys. Lim.: Color Blind: Infrequently, Slightly Impairing
20 Psychological Limitation: Independent, Loner Common, Total
15 Psychological Limitation: : Hatred of Firearms Very Common, Moderate
15 Secret Identity: Kimberly Yamoto: Frequently (11-), Major
20 Vulnerability: 2 x STUN Energy Killing Attacks (Common)
150 Total Disadvantages Cost

Character Name: Ace
Alternate Identities: Kimberly Yamato
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 14-
3 Deduction 12-
3 Language: English (completely fluent)
4 Language: Japanese (idiomatic)
3 Security Systems 12-
3 Stealth 14-
3 Teamwork 14-
3 Traveler
9 +3 with Kung Fu
34 Total Skills Cost
 
POWERS
Cost  Power END
15 Super Speed: Elemental Control, 30-point powers
15
1) So Fast You Can't See Her: Invisibility to Sight Group
2
15
2) To Fast To Hit: Missile Deflection (Any Ranged Attack), +5 OVC with Deflection
0
15
3) Super Running: Running +15" (6"/21" total)
3
10 Analyze Target: Find Weakness 11- with Martial Strike 0
10 Luckier Than Most: Luck 2d6 0
8 Padded Costume: Damage Resistance (12 PD/12 ED); OIF (-1/2) 0
7 Comm Earpiece: Radio Perception/Transmission (Radio Group); IIF (-1/4), Not in water (-1/4) 0
4 Polarized Visor: Sight Group Flash Defense (5 points); IIF (-1/4) 0
99 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Martial Arts
5
1) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 10d6 Strike
4
2) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 12d6 Strike
4
3) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 3d6
3
4) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 11d6 Strike, Target Falls
4
5) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
6) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 60 STR to Disarm roll
4
7) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
8) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 65 STR vs. Grabs
3
9) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 60 STR for holding on
4
10) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike
3
11) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 10d6 +v/5, Target Falls
4
12) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 5d6 NND
5
13) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike
24
14) +6 HTH Damage Class(es)
75 Total Martial Arts Cost

Character Name: Ace
Alternate Identities: Kimberly Yamato
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Black
Height: 5' 2"
Weight: 110 lbs
Description:
Ace's uniform is shiny black with bright white accents.
BACKGROUND
Kimberly Yamoto stood weeping over the slain bodies of her father and younger brother. Her mother had died in childbirth, and now the rest of her remaining family lay dead, victims of common thieves caught in the act. Through her tears, she swore that one day she would avenge their murders. Kim began training in the martial arts the following week. Her trainer was amazed at how diligently the girl worked and how quickly she improved. Before long, Kim was displaying a strength and speed far beyond what was logically possible. Her teacher suspected that Kim was something extraordinary, but he never dreamed that her agility came from a long-dormant mutation. One unforgettable night, Kim came home late from work and found the door to her apartment ajar. Opening it cautiously, she saw two punks searching through her belongings. In her mind, she remembered the fate of her father and brother, and her anger grew.
Adrenaline surged through her veins as she prepared to deal with the burglars. She rushed into the room and within seconds, Kim knocked the intruders senseless, leaving them in need of medical attention. During the attack, however, Kim noticed how disoriented her opponents were- it was as though they never saw her coming. And when she looked in the mirror, she saw how true that thought was. For Kim's mutant powers had finally manifested themselves fully- Kimberly Yamoto was invisible! Just two weeks later, when the call went out for new recruits for the famous Protectors, Kim signed up, and has been a contributing member ever since.
POWERS/TACTICS
Kim has had some nasty encounters with VIPER while on patrol, and is very cautious about entering what might bean ambush. While on duty, Ace is characterized by slow, deliberate action; she always thinks out her strategy as much as possible before proceeding. When entering battle, Ace usually begins invisible, hoping to make the most of surprise. She will remain near the edge of the battle, sighting a target and attempting to find weakness on him. Then, when her opponent is distracted, she will sneak up invisibly and initiate attack. Since remaining invisible tires Ace out quickly, she will usually become visible again during hand-to-hand combat, reserving her invisibility power for defensive retreats. If possible, Ace will attack opponents who cannot fly or teleport, trusting that they will not be able to run from her during the combat.
PERSONALITY/MOTIVATION
Ace is a quiet and reserved individual; she prefers to listen and meditate rather than offer her own opinions. She rarely loses her cool in front of others; instead, she waits until she is alone in the gym where she can work off her tension on the weight machines. Kim mistrusts most men to some degree, and rarely dates. She has been reluctant to build deep, vulnerable relationships with the other Protectors, fearing that one day they will leave her life as her family did; she would rather not leave herself open for any more emotional trauma.

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